“Same map better lighting.”
Custom character implemented.
Roblox is lucky to have such a talented developer like yourself here, on the platform.
This looks like the game called Satisfactory… and maybe even better!
My game I’m working on is about tag, i.e. freeze tag and such. Freeze probably won’t be a game mode, but it was an example. I plan to display the first person who was tagged on that.
Inventory System for “Tales of Zinovia” project:
Picture above is a Combat System with a new creature “Farkas”.
I like how it looks low-poly.
Yea, kinda not finished, currently working on it though
Optimization? What’s that?
https://i.gyazo.com/c274d45d0dcfecda8833921d3ddf7037.mp4
Yeah… I know. I’ll look into making a more elegant solution later.
Nice man!
Sooo I wanted to get more into Blender again and decided to model a fish, would love to hear feedback!
RIP lighting 2019-2019.
https://cdn.discordapp.com/attachments/326199247039102977/557756719187492885/2019-03-17_21-19-08.mp4
Further progress on my tycoon game. Nearly 90 items you can sell, 30 shelves, lots of walls/floors/ceiling options. You decide where everything goes
Now that you’ve shared a clip of you walking around in it, I can really see that the tycoon looks huge and amazing, well done!
Is it a mall tycoon game?
It wasn’t designed to be a mall but the plot is so large that some of my testers have been treating it as a sort of mall.
Adding more weapons in my game so it isn’t a generic sword fighting game.
Don’t look at the face count, you need to be looking at the tri/poly count. A face can be made up of more then 1 tri/poly. Also your model has some really strange shading artifacts going on. Learn a bit about how to use edge splitting to help.
However, that interior looks pretty nice from what I can see.