What are you working on currently? (2019)

Looks amazing! Try using a more realistic sky though :slight_smile:

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Looks good. For the skybox though I recommend you find one in Jegabert’s inventory, he has a lot of high quality skyboxes that could improve the looks of your game.

Here’s his profile link:

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Realism would be it would bounce off any hard surface, not just metals. Things such as rocks can cause ricochets as well. It would just have to hit between certain angles. This article I showed to Ripull for RoVive worked well for him.
@snorebear

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There’s not much rock on his map, but thanks for the addition.

Looks awesome, you can go so many ways with just this small template. Keep on going!

I made some grass lol.

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I’m gonna guess… vertical raycast to place a clump, and then when you’re too far away it deletes?
I’ve considered doing something like that, but i can’t model grass to save my life.

Kind of. The grass actually uses particle emitters parented to attachments. The attachments make up a 2D grid that snaps to the floor, each point with a random displacement. Particles that are spawned stay where they are, so I update the attachments 4 times a second to keep it up with where the camera is moving to.

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Looks cool. Do you ever plan to open source it as a plug in?

It wouldn’t really need to be a plugin since it’s just a LocalScript lol.

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I’m not gonna argue with that because I don’t know the first thing about coding. But still this would be useful for some smooth terrain projects that I’m considering doing, you think you will ever open source it?

Sure. The place is uncopylocked now.
Let me know if you have any questions.

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Some QOL features for my game

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Good question. Honestly, dunno. I made a game that has a black wall that reflects your characters brick color using some weird raycasting technique. I can’t make the parts smaller or the games physics and fps just die. However I think it’s neato dorito and I could import it into a few games to make a mirror. The code is super simple and maybe 15 lines?

EDIT: Was on phone when I took the photo, windows was updating

I don’t know what to do with it

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Are you remaking Retail Tycoon? Looks very similar to Retail Tycoon.

I’m making a store tycoon. It isn’t a sequel to Retail Tycoon, that’s his own game

Of course I knew it wasn’t a sequel. Haggie isn’t developing that right now, he’s making Cruise Ship Tycoon. I’m just saying it looks very similar to Retail Tycoon. Even so, I’m excited to see how it turns out, Retail Tycoon has been essentially abandoned.

It does have some similarities, since it is a tycoon and based around a store like his. The game is much more expanded upon though, and has more depth.

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That’s what I was hoping. Retail Tycoon is pretty simple in how you run your store. A more complicated and realistic manager type tycoon is something I’ve always been interested in. Anyway, keep up the good work.

This is pretty nice Clone. You’ve done me a favor. I can use this to help render in particles properly.

A few questions:

  1. Is there the ability to change the render distance at which the grass spawns in?
  2. Will grass spawn in over all terrain or all terrain that’s viewable?
  3. Is the system changeable to be supported on BasePart’s instead of the Terrain instance?