Not too much stuff has changed on the OOF Man demo since the last post (considering all the stuff I’m currently making will only be released during the beta testing)
OOF Man beta updates: July - August
Snow gentleman and Andromeda Explorer boss battles are finally complete
Added a run system and better hitboxes for close ranged weapons
Currently, I’ve been remaking all backgrounds in a way that makes each one unique
Background remakes:
Woodland Archer:
Has a randomly generated background, all flowers, bushes and trees are randomly chosen and placed at different locations
Had fun getting chess autoplay to work, watching AI moves are fun! Ran 3 simulations:
(Still some issues to iron out, currently uses alpha-beta pruning)
I’m working on making an open world swordfighting/exploration game based off of the LinkedSword. The games primary feature is a KOTH where players fight to become the “Emperor”. The rewards for becoming Emperor in a server are a health boost and your name appearing at the top of each player’s screen (like the how the deprecated Hint object looks, but I’m a good boy and will use my own GUI).
Aside from that I intend to add interesting areas to explore, sword bots to fight, and collectible items you can find that spawn around the map. It’s a project I’m really excited about.
That’s all AI? Your chess ‘autoplay’ is extremely well-made, I love it.
How are you going to go about this chess game? Is it going to have huge servers that’ll pair up players together for chess matches? This seems very interesting to me as I love chess.
Learning substance painter while making a custom droid, this is day 4 of using the program… each day I create a new file and restart the process of texturing to ensure I’m actually learning and as well as improving speed with everything I learn. Not going to spoil what the end result is intended to look like other then its meant to look similar to a B-1 Battle Droid, but still quite a bit different. Once finished I’ll be posting some renders and some technical information regarding the development of the droid… had to study quite a few Rthro meshes to figure somethings out in order to work with the limitations on Roblox.
I’ve been working on Blox 0.37 - just released it to hugely positive feedback! It contains everything I’ve been posting here over the last few weeks, and all together it’s pretty epic. You can see the new player models in action!