What are you working on currently? (2019)

Hide the core UI when you tween the teleport UI in. It flickers at one point and makes the seamless illusion a little less seamless.

Also after you black out the screen set the skybox to be black so when it’s visible for a split second it’s not as obvious. Same goes for loading in - make the default skybox black and load it in once the teleport is done.

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I have never thought of changing the skybox for teleporting… good idea!

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Those interiors are so stunning! Everything looks so realistic!

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I recently decided to do some detail practice after about five months of barely using studio, and I think it’s turned out rather well.

Keep in mind the simple coloring of the model, as well as the “copy paste” nature of this is due to the fact that this is just the beginning and basic walls/floors for this project.

It started out like this


After some advice with the rails being basic, I put some work into them.
After this I decided that I liked the look of it so much that I’d make it into a full showcase, or at least work to that point.
Here’s the result of about five hours today.

Still a work in progress, any advice or criticism is more than welcome!

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W-what, is that an entire anvil?! :joy::ok_hand:

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Animated the logo in our title screen!
(while you’re here, please bump the tweet, thank you)

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I actually am hiding the CoreGui before it tweens in. Can’t disable the menu.
In the Arrival place, I placed a LocalScript in ReplicatedFirst that disables the CoreGui. I will definitely turn the Skybox, black, thanks for the advice!

Personally think the elbow is too far in. Perhaps moving it a bit out so that the arm is bending to the right, while more onto the left would make it seem more natural. Otherwise loooove it :ok_hand:

Players can now paint their opponents :^).

I also updated the “fort” in the center of the map slightly and I am hoping to get a basic game mode done in the coming weeks.

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Timelapse of menethia, my co-developer, building a base in Primitive. Alpha releasing soon!

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I know it’s kinda been done before, but i wanted to make it cleaner/not laggy and feel like the real deal, so i put a lot of emphasis on atmosphere and controls. more of a practice thing, not a serious game, but I’m proud to say it’s the product of only two days of work and maybe 8 hours of total work (:

*using free textures
it’s just creative mode atm, double tap space to fly and build. polishing up the inventory system. water, ores, trees are all in right now and I would like to add biomes if the player decides they want a larger world size.

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Gameplay of what I’ve been working on.

(person that recorded the video is a bit laggy tho)

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Insane that you made that in two days, nice music choice. Where’d you get the sound FX?

Looks great so far. Whats the name and is it out yet because I love to play it on a controller.

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Roblox’s stock music, gymnopedie 2. The wood sounds are actually footsteps but I thought they sounded nice.

I’ve been working on new world generator types and private worlds for Blox 0.38. In the below video you can see the forest world type, and a very early prototype of private worlds:

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Currently remaking the RES Project menu, since most of the updates are being used on the beta version, I decided to close the game for now and invite some people later when it’s playable for testing

The menu now has more options than just the games page, added some effects for most buttons, background customization and GUI tweening

image

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Hello,
(I used the City template to create this scene, by the way, it’s my first one so don’t expect it to look realistic or nice at all)
(I also don’t know if I should call this a scene or showcase)
Screenshots:

Avatars Used:
OldBo5 (me, green car)
builderman (blue clar)
ShadoLely (sis, green car)
InceptionTime (black car)
OliviaYaya_TheKat (red car)
Alvin_Blox (walking on crosswalk)

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Been working on a sort of spaceflight side project thingy.

Features 3d gravity, as well as estimations on whether you are in orbit or not, alongside a navball to help find one’s bearings

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So far the game doesn’t work with a controller yet; just mouse and keyboard. I’ll add controller support in the future.

If you still are interested the game can be found here(be warned there are probably bugs): Paintball Conflict [early alpha] - Roblox

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