I suggest you aplhabetize it so players can more easily find themselves.
It’s currently sorted by time of purchase, but I can add an option for that
Damn, just the erosion alone adds so much more realism to the terrain, especially on the large mountain in the background. Crazy!
Tried out some UGC stuff last week. I don’t have access to uploading anything yet, but it’s still pretty fun to do.
Trying to get better at modeling, this is the first animal that i ever made, and it took me around 6 hours i believe to make it. That’s a lot of time, but once again i’m just getting started into modeling animals, hope i’m in the right path
Not Roblox related but thought it was still cool. I made the popular paper and pencil game: Dots and Boxes. This is the first version. I plan to flesh out the user interface. https://gyazo.com/1e35434ead15da8aa7d23fd6dfd7f4d5
Been a loooong time since I’ve posted. Been working on a new survival game, and have really been working hard at making sure my guis are up to snuff. Pretty proud of this inventory gui. (considering how sub par they were in space frontier)
Looks nice!
I remember playing waaaay too much Space frontier lol
Command-line based admin system
Have any resources to share for this? I’ve seen/read through some of the papers but my math background is very weak.
runs beautifully even on low end computers at the moment, slab logic, torch logic, there’s doors which face wherever you want to place, etc
Took a break from scripting to model this Five-Seven using studio.
that pickup truck looks really good and has a very original aesthistic but…What do you mean by variants? Do you mean separate cars or different types of the pickup truck?
Pickup trucks back then were generally platforms and since I like to follow automotive trends, this truck can get a stepside bed or be turned into a panel van, tow truck, semi truck, etc. It’ll be very modular.
Working on an open-source model that makes your character’s upper body/head point to where they’re looking (works across the network too):
Oh, I sorta see what you mean now. Thanks for clarifying and good luck!
This would be great, always loved the effect in games but couldn’t justify the time spent implementing it.
A small possible addition could be creating smaller points of interest objects and having the character turn to look at them too. Say another player is walking by, turn to look at them breifly, or even standing near a click to activate button. These could make for some really cool diegetic puzzle tips!
That being said, this is looking pretty smooth as is! Nice one!