Oh, I sorta see what you mean now. Thanks for clarifying and good luck!
This would be great, always loved the effect in games but couldnāt justify the time spent implementing it.
A small possible addition could be creating smaller points of interest objects and having the character turn to look at them too. Say another player is walking by, turn to look at them breifly, or even standing near a click to activate button. These could make for some really cool diegetic puzzle tips!
That being said, this is looking pretty smooth as is! Nice one!
Sounds like something I need for my FPS Game. When will it be available ?
Iām back, back in black dark grey and brown, also bored.
so I made a droid.
https://i.imgur.com/THCUzZz.mp4
Spent a little under 3 weeks on this project, started on it before slightly RDC 2019 started and completed it on Sunday, however spent the last 3 days on animating and setting up the scene for rendering. This was a pretty fun project (up to the point of animating, which I found out I donāt like doing.) and used this as an excuse to finally sit down, open Substance Painter and learn how to use the program. I spent a week on texturing the droid alone, and a day (literally, within 24 hours) modeling, texturing and rigging the MG-42. The droid fits entirely on a single 1024x1024 diffuse texture map, with each limb taking up 256x256 sized tile of the texture, which means all 16 parts of the droid fits on the texture, it is an R15 rig but the backpack itself needs its own texture and is basically apart of the droid, so its the 16th part of the rig, although optional, and the gun is a 512x512 texture. I could actually do a 256x256 and not loose much texture detail other then the wood grain and barrel being more of a blur but for the sake of a render its pretty good.
GunZ. Yes you heard me right I am working on GunZ. I made a gun system for my roblox game and I decided to share it here. Here is the place you can test it out on:
https://www.roblox.com/games/3751959171/V-1-0-1
I also have lots of control over the gun. I can change the firerate which is stored in a variable as: 1 / Some number, I can enable / disable āAutomatic-Modeā which allows the gun to either be automatic or semi-automatic, I can also enable / disable āSniperModeā which allows the gun to have a scope or not, I can also change the amount of ammo it as to start of with, I can adjust bullet range, The arms are visible in first person, there is an animation (Including a recoil animation), It has a fire sound, A custom cursor, When a player shoots an accessory (Hair for example), It will be destroyed locally on the client that shot the bullet !
And there you go lol. I just took the time to type out what I am working on / created.
Btw if there are any bugs with it then message me on the devforum
Iām currently working on a horror game based on a nuclear plant critical failure in the 80s-90s, probably it will never be finished like all my projects due to my limited scripting knowledge, but iām sure that it will be a really good and funny experience.
Keep with it
You could easily make a really scary game with limited scripting if youāre smart with lighting and what you let the person playing the game see and not see. Sometimes a simple flickering light and long hallway is all it takes.
A skyline using the Beam effect for an upcoming group game update!
Miscellaneous animations/assets for an upcoming game.
I donāt have a current photo, but I am working on multiple projects for many groups. Iām redesigning the animations for a cafĆ©. Iām making movement animations for an upcoming game that a group is working on. Lastly, Iām working on other eat/drink/social animations for a few other groups I work for.
I love all of the projects Iām working on and I love having this be a tradition.
Currently on hold due to technical issues on Robloxās side regarding my old non-dedicated account, butā¦
ToshiTetsudo.Iām working on Happy Ragdolls
I had a hard work and fixing them, so i try to make them more better, these are kinda reminds of tabs characters.
More coming soon.
Happy Ragdolls [Early Alpha] - Roblox For anyone who likes physics and ragdoll.
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Created a slider class and began working on the settings UI!
2/10, needs better wood grain
sorry pal
Nice lighting you have in your roblox game (If it is roblox). Roblox lighting (Especially Shadowmap) can go a long way these days.