Just recently got heavily attached to Cinema4D and rendered over 3 stuff overall.
This one’s not very visible since I’m new to using lights and just experimenting around with things. You can see the non-render preview though.
Just recently got heavily attached to Cinema4D and rendered over 3 stuff overall.
Please leave a like and retweet. https://twitter.com/GuestCapone/status/1171121857086595073
Could the insipiration behind this possibly be a Spiral Knights monster/boss or a hat? It looks oddly familiar, feel free to google the mobs
Some Astral:Hearts in-game test footage + battle music blending.
If the video embed breaks, click here to watch it on streamable.
External MediaNope, but those are pretty cool looking… might use that for future ideas.
I updated it with a hyperlink to streamable if the embed breaks. Idk why the DevForum breaks with streamable every now and then.
Current in the beginning stages of creating a pirate game. I’m currently messing around with the ship art style, water physics, and sailing scripts.
Working on modelling a deer skull. I’m not very good with blender so this has taken me about 6 hours on and off.
Looks awesome! Who composed your music?
s w o r d
174 tris
Real world test of streaming system for mass ai agents.
Custom Lobby that I’ve Built for a Developing group that are building a Rescue game! Came out looking pretty good!! Go Check it out!
Ya’ll like Boids?
https://i.gyazo.com/e85acb4f1425f15b68d5cc94c218c7ed.mp4
I wanted to take a little break with the other work I’ve been drudging through.
I did this as a little coding experiment after watching Sebastian Lague’s video on it
switched the fish model out for a proper fish
https://i.gyazo.com/7ceac44ed3e75dddeef71dc00f0970b2.mp4
I was only able to get about 150~ Boids before i got noticeable drop, Definitely want to revisit at some point though
I thought just supporting normal avatars was too narrow of a scope for my headtracking stuff, so I decided to support custom avatars as well.
Testing out infinite cellular noise and marching cubes algorithm
Another picture with Manhattan distance
Caco gibs look realy satisfying, am I right in seeing that they’re made up of slices of its mesh?
Agh, and you’ve got the lasers down too… been struggling to come up with a proper system for that!
They’re built normally and unioned/meshed in sections, so they’ll split where they would “anatomically”. This also works with my system where certain parts can be blown off/work as armor. The cacodemon’s bottom jaw can be blown off with enough persuasion from the shotguns, revealing his weaker mouth area