Could the insipiration behind this possibly be a Spiral Knights monster/boss or a hat? It looks oddly familiar,
feel free to google the mobs
Some Astral:Hearts in-game test footage + battle music blending.
If the video embed breaks, click here to watch it on streamable.
External MediaNope, but those are pretty cool looking… might use that for future ideas.
I updated it with a hyperlink to streamable if the embed breaks. Idk why the DevForum breaks with streamable every now and then.
Current in the beginning stages of creating a pirate game. I’m currently messing around with the ship art style, water physics, and sailing scripts.
Working on modelling a deer skull. I’m not very good with blender so this has taken me about 6 hours on and off.
Looks awesome! Who composed your music?
s w o r d
174 tris
Real world test of streaming system for mass ai agents.
Custom Lobby that I’ve Built for a Developing group that are building a Rescue game! Came out looking pretty good!! Go Check it out!
Ya’ll like Boids?
https://i.gyazo.com/e85acb4f1425f15b68d5cc94c218c7ed.mp4
I wanted to take a little break with the other work I’ve been drudging through.
I did this as a little coding experiment after watching Sebastian Lague’s video on it
switched the fish model out for a proper fish
https://i.gyazo.com/7ceac44ed3e75dddeef71dc00f0970b2.mp4
I was only able to get about 150~ Boids before i got noticeable drop, Definitely want to revisit at some point though
I thought just supporting normal avatars was too narrow of a scope for my headtracking stuff, so I decided to support custom avatars as well.
Testing out infinite cellular noise and marching cubes algorithm
Another picture with Manhattan distance
Caco gibs look realy satisfying, am I right in seeing that they’re made up of slices of its mesh?
Agh, and you’ve got the lasers down too… been struggling to come up with a proper system for that!
They’re built normally and unioned/meshed in sections, so they’ll split where they would “anatomically”. This also works with my system where certain parts can be blown off/work as armor. The cacodemon’s bottom jaw can be blown off with enough persuasion from the shotguns, revealing his weaker mouth area
Deer skull progress. Sort of getting the hang of Blender. 1.3k tris, 680 faces. I still have the antlers to make.
RooM is definitely a game which I’m gonna play on full release.