What are you working on currently? (2019)

Just recently got heavily attached to Cinema4D and rendered over 3 stuff overall.




This one’s not very visible since I’m new to using lights and just experimenting around with things. You can see the non-render preview though.

More visible version of the 3rd render

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Please leave a like and retweet. :slight_smile: https://twitter.com/GuestCapone/status/1171121857086595073

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Could the insipiration behind this possibly be a Spiral Knights monster/boss or a hat? It looks oddly familiar, image image feel free to google the mobs :stuck_out_tongue:

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Some Astral:Hearts in-game test footage + battle music blending.

If the video embed breaks, click here to watch it on streamable.

External Media
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Nope, but those are pretty cool looking… might use that for future ideas.

I’m not sure why, but I’m unable to view your video.

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I updated it with a hyperlink to streamable if the embed breaks. Idk why the DevForum breaks with streamable every now and then.

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Current in the beginning stages of creating a pirate game. I’m currently messing around with the ship art style, water physics, and sailing scripts.

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Working on modelling a deer skull. I’m not very good with blender so this has taken me about 6 hours on and off.

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Looks awesome! Who composed your music? :open_mouth:

image
s w o r d
174 tris

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Real world test of streaming system for mass ai agents.

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:wink:

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Custom Lobby that I’ve Built for a Developing group that are building a Rescue game! Came out looking pretty good!! Go Check it out!

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Ya’ll like Boids?
https://i.gyazo.com/e85acb4f1425f15b68d5cc94c218c7ed.mp4
I wanted to take a little break with the other work I’ve been drudging through.

I did this as a little coding experiment after watching Sebastian Lague’s video on it

switched the fish model out for a proper fish
https://i.gyazo.com/7ceac44ed3e75dddeef71dc00f0970b2.mp4

I was only able to get about 150~ Boids before i got noticeable drop, Definitely want to revisit at some point though

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Working on shop buildings

Pet Shop / Accessories

Bank

Hat Shop

Face Shop

Gears Shop

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I thought just supporting normal avatars was too narrow of a scope for my headtracking stuff, so I decided to support custom avatars as well.

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Testing out infinite cellular noise and marching cubes algorithm

27%20PM

Another picture with Manhattan distance

56%20PM

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Caco gibs look realy satisfying, am I right in seeing that they’re made up of slices of its mesh?
Agh, and you’ve got the lasers down too… been struggling to come up with a proper system for that!

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They’re built normally and unioned/meshed in sections, so they’ll split where they would “anatomically”. This also works with my system where certain parts can be blown off/work as armor. The cacodemon’s bottom jaw can be blown off with enough persuasion from the shotguns, revealing his weaker mouth area