What are you working on currently? (2019)

Oh jeez, that’s cool!!! When I tried to make a train, I usually ended up deleting everything.

You may just have “e”-started a new sub-genre. Simple, great delivery.

I’ve been working on some new updates for Blox - water now has a neat camera effect:

Compared to above water:

The effect is made up of shorter fog distance, a scrolling tiled texture overlay, dark blue fog colour and a 10% FOV reduction :stuck_out_tongue:

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Appreciate you sharing insight into your methods and approach as development progresses. Thanks for that.

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Working on characters now.

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Is this going to be the terrain generator for the ‘survival edition’ of BLOX?

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I haven’t been in the studio for a while so I made a tiny build :stuck_out_tongue:


I couldn’t get the tombstone colours right

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…anyone else ever wanted to dress up as a tank for Halloween as a kid? Or was that just me? Either way, had some fun making this.

Hopefully those in the UGC program won’t steal this hat idea.

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That’s because Its partly inspired by it. :0

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Making a thing :slight_smile:

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Meme warning

Nah, but for real. it looks a little… low saturation for the normal roblox market.

Dropped part 1 of Vive La France, adding 3 new tanks and a bunch of bugfixes



I’m really happy with how these models turned out (as mentioned before), Can’t wait for custom materials because Roblox’s metal is… not great, and using baked textures is too low resolution for me to get decent results, unless i’m putting 2 hours into solving a UV unwrap jigsaw puzzle

also giving some love to a few older tank models

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You mean, our territory?
-USSR anthem plays in the background-

kind of hard to get colors to match between Substance Painter, Roblox & Blender, just went with what I had, also did not want to spend another day re-doing the textures for it as this was meant to be done in 12 hours, but ended up being around 15. Although if you got any color pointers for it, don’t be shy for sending a DM.

Also… please tell me you have a level detail system in place for your tank. Those bolts make my CPU scream if I have to render them from across the map. D:

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Volumetric Lighting

I will be releasing this soon, just made it not so performance heavy now I just need to find a way to make this easy to configure.

https://cdn.discordapp.com/attachments/498946923940544562/622344549792088065/2019-09-14_01-13-26.mp4

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Yup, that terrain generator will be used in the survival version of Blox :slightly_smiling_face:

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Made a beveled brick mesh. I feel proud
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A turn based strategy RPG that tells a story. It’s inspired by games like Octopath Traveler, Undertale/Deltarune, Pokemon, Fire Emblem, Persona 5, Hollow Knight, and more. Only taking small ideas/concepts from each.

The story is essentially this: Gods and people worked together to create these tools called “emblems” in the past, and they have the power to manifest energy from creatures without harming them, allowing people to temporarily inherit their abilities. You’re a vessel and are being trained to become one of the next Gods. Although you are faced by dozens of enemy organizations trying to break the bond between Gods and people, and weaponize anything they can. Emblems and even the creatures are being manipulated and used against you. Aside from the playful attitudes of you and your companions, there is darkness yet to be uncovered.
I’d say more about the story but I think it’s better to just keep it short and sweet.

Anyways here’s a clip of what the battles look like so far:

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Thank you!!! I didn’t do the actual train body in studio; I made it in blender 2.79 and imported it from there into Roblox. I’m intending on doing more trains from the area, such as the JR 103 series, and it should eventually evolve into more than just trains…

As for constantly “giving up” - all I can suggest is to keep experimenting and developing until you find a suitable base to work from, and then that should keep the momentum going. I personally love using BodyThrust (though I know it’s unsupported) and not actually using constant force, but tapering it off towards the top end to simulate a falloff in acceleration. It’s the most realistic method I’ve found so far, and as far as trains go, it’s the only real system I use now.

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It never ends.

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Though I’m not a programmer at all. (Do not take any advice from me when it comes to programming because I’m only just beginning to actually program) I’m working on these cool little Name Tags which include a VIP tag if you own a gamepass or are in a whitelisted script, I’d say it’s pretty neat as of my restricted ability but most could do better. (I’ve also added so you can change the rank to whatever you want depending on the UserID.) It’s pretty gooood if I say so myself. :cowboy_hat_face:
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I can’t record due to some sound issues atm but here’s screenshots of the revamped deathmatch stuff. Sprite rendering is more lightweight, projectiles and rockets are perfect, custom chat and a bunch of other stuff!

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