It never ends.
Though Iām not a programmer at all. (Do not take any advice from me when it comes to programming because Iām only just beginning to actually program) Iām working on these cool little Name Tags which include a VIP tag if you own a gamepass or are in a whitelisted script, Iād say itās pretty neat as of my restricted ability but most could do better. (Iāve also added so you can change the rank to whatever you want depending on the UserID.) Itās pretty gooood if I say so myself.
I canāt record due to some sound issues atm but hereās screenshots of the revamped deathmatch stuff. Sprite rendering is more lightweight, projectiles and rockets are perfect, custom chat and a bunch of other stuff!
Such a lovely video i enjoyed watching it a lot
Iām really liking the staff and the sword though the bow could use with a little more kind of naturalness if youāre looking for that kind of model, if not then itās pretty much perfect, I love them.
Currently making a house edit mode for my game,
It is in its very early stages which currently only wall and floor creation is available
(Mostly gui is just a prototype and not final)
I would love to hear some feedback back from you to encourage me continue on this more
(I really need it!)
Swimming pool and ladder removal when?
Also, perhaps you could try implementing a dollhouse camera for the walls, so you donāt have to look down quite so steep?
like this effect here,
where walls that would block the view into a room get shortened to about half a foot
meanwhile, I recently moved to Illinois, and after driving around a lot, i kinda realized āheyā¦ this would be likeā¦ super easy to make as a driving game, because thereās nothing out hereā
only creating road around where there should be road.
to do: Wedge recycling, Prop placement
In Primitive, players get the chance to build whatever theyād like. Hereās a small video showcasing a creation by one of our testers
Iāve been working on a new dragon model for Shard Seekers for a few months:
The entire model is going to have a little over 110 joints total once complete, but most of these joints will only run when the model is nearby or if the device is high-end. Most of Shard Seekersā player base is on mobile, so Iāve spent a lot of time optimizing the gameās animation and LOD systems in preparation for this.
Downscaling the texture to 1024x1024 makes it look like a potato sadly, so Iāll need to spend a lot of extra time cutting/optimizing uv maps, or I might just end up using Roblox materials
Or split the model into 2 textures. Also are you mirroring the texture to save on texture space?
Iām only working with the right side to improve workflow. The uv map does contain both sides though. Whether I should mirror the texture depends on if I want characters to have asymmetric customization options like scars; although things like this can always be implemented as additional parts instead of as a texture. Splitting the model into multiple textures can cause problems if I want to be able to āLODā the character into a single mesh when extremely far away, but I can simply have a separate low res texture for that case.
This is what the texture quality would look like as-is, downscaled to 1024x1024 without doing any additional texture reformatting optimizations:
I could probably get over 2x the detail by optimally packing the texture. Optimizing complex textures like this by hand can take days though, and I canāt seem to find any tools that automatically pack uv islands and transform pre-existing images to the new layout.
Even if I do optimize it, itās frustrating that I canāt upload above 1024x1024 for use in high-LOD scenarios on more powerful devices (the texture is 8k)
Using Roblox materials would result in something like this:
Iām working on a voxel based shooter as my side project, and I just implemented explosive weapons. Itās a lot of fun to blast holes right through the map lol.
Im actually pretty Excited for it to come out. Any ETA?
Not yet - thereās still a long way to go with Survival. Itās a background project at the moment as Iām still updating Blox Classic; once I release Classic fully tho, itāll be a full time thing. Iād give it a month maybe?
Could you try a combination of Roblox material and Decal/Texture?
I use it for my special Zimmerit versions of my tanks
itās not the best effect, but I like using it, as the visual style of my game relies on roblox materials, and to use full textures justā¦ feels off style
This reminds me of Ace of Spades