Yeah it’s inspired by Ace of Spades. I booted it up to play a while ago but the servers are shut down, and I’ve never worked with voxels before so I decided to give rebuilding it a try. I also plan to add some new features and experiment a bit, but that FPS-builder vibe has to remain!
I don’t recommend this. It double’s the polycount of the model. the way that roblox handles decals/texture projection is by creating a second mesh that is just slightly bigger then the original mesh and giving that mesh the texture/decal.
It’s… not a second mesh tho?
i just put decals on the first meshparts.
in the case of my tanks, it’s a mesh with Roblox Slate material, combined with a special Zimmerit Texture object.
Jesus, i need to learn to read better.
Rip, probably not then…
Gui I made that I thought was pretty
Going to be used to transition from one location to the next in my game.
decals (and textures) are applied to meshparts and CSG with a box projection mapping using the triangle normal to determine which triangles go to what side.
Did you just make RooM multiplayer… wow. You’ve done some amazing work to the game!
Yeah I know that already.
Need more characters to send…
It’s had multiplayer, just needed a revamp before room 2 comes out;)
Oh, I haven’t played RooM in a while, so I wasn’t aware, but I will definitely play RooM 2 once it’s out!
Wouldn’t be the midwest without a sunbleached road, and these absolute units
I’ve also improved some of the back end stuff, making it easier to edit maps.
https://i.gyazo.com/149b9602e23923d30683d4f1160aca1f.mp4
I tried using textures for a corn field effect, didn’t work out
i mean, it just feels too… wall-ish
I don’t think i can do mesh for this one, as the fields are supposed to go on very far…
perhaps particles of individual stalks?
Particles with a super long lifetime perhaps? Would work well since they also dampen with graphics quality
I love how nice the water looks! When are you thinking of adding npc’s?
Looks amazing! When do you think you will release it? Will it be paid access when it first comes out?
Thanks! I’m not planning on adding NPCs anytime soon - I’d like Blox to have much more of a focus on caving and building
in this pic
i feel like the ambient is too dark, leading to a pitch black spot
maybe just give it a little touch up, or a weak light there.
I know Jabba’s Palace was darkly lit, but that’s a bit far.