You can put part into viewportFrame like road or house.
But… why did you put SurfaceGUI into viewportFrame anyway?
https://gyazo.com/f1017d363fbd67c7f9cc01efc4c39929
Part of a new mining game of mine, and I created this cool illusion where you think you’re mining into solid rock, but as a major optimization it only loads the rocks around you!
because, the map is generated from the road data, and drawn onto a Gui Frame.
i figured if i draw it to a surface Gui, and then move around the part for it i could get the handy culling i need, while also keeping the fact that it’s drawn with a gui (for easy resize, and lack of shading)
Working on a custom health + armour system. Active armour reduces initial damage by a set threshold. Armour will regenerate over time, health will not.
Excellent work! I love the style of these - especially the crystal sword.
Do you paint directly on the mesh, or just on the UV map?
Woah! Looks super cool! Excited to see more progress from this game.
This kinda looks like one of those lego ads
How long did it take to render?
12 minutes I believe. Sample count really helps inflate this.
I’m curious, did you make a plugin for it or an external program? How does it work?
I believe developers normally look down upon the tool due to how little work it takes to use others models. But of course nothing is really wrong with it, those people decided to share their models and so of course some people will use it.
I don’t use it but I really don’t find a problem with using it.
Tiny nitpick, I feel like you added way too much of those rocks over there. The point of low-poly is to lower the amount of polygons and lag, so seeing this is kinda contradicting. I like the style and layout though, keep up the good work!
Been working on a galaxy map, it functions really well, you can view it any point in game. I plan to add more to it, but it works wonderfully atm. You can use WASD to move around, or click drag it. It also limits you to a circle around the galaxy as well as zoom. Also just looks sick
Currently it lacks a lot of star systems, but i’m working towards more.
Marching cubes + Multifractal, I’m right?