What are you working on currently? (2019)

Yup! I actually made a thread regarding that.

HTTP request module for easier and more powerful requests: https://github.com/ClockworkSquirrel/request

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Been working extensively on upgrading every steam locomotive on the game Steam Age recently!
Waving goodbye to the former simplistic art style of ‘plain wheels’, and making them more detailed in what will be one of the game’s biggest updates.

Below is a comparison between the new and old styles, and all 19 locomotives in their upgraded form:

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Here’s a GIF demonstrating what the locomotives should look like in action, once all animations are fully set up. Credits to @NWSpacek & @Supersnel11 for making this possible!

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Created a new roact module for roblox-ts

What is scripting anymore…

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Good advice, but I like using square parts.
It’s just a style I’m more comfortable with :stuck_out_tongue:

this was oddly relaxing to create…

i know, watermark ruins it. but i have trust issues ok
image

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I have been taking a break from composing for now until new requests come in. So my time has been focused on creating buildings for a Police RP group. Buildings that can be used in the city for RP scenarios such as this, the Plaza Mall (formally known as Union County Plaza Mall.) Just finished it a couple days ago but making adjustments still. So far it is being used in their map with great feedback and scenarios revolving around it!

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Working on new character models for Shard Seekers:
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For once I see a human on roblox that doesn’t look like nightmare fuel. Good job.

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Yeah I almost went with this a few years back:

This one has fully articulated hands, eyes and eyebrows (click gif for animation):
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Each hand is 16 joints, but Shard Seekers has a LOD system that can easily replace the entire hand assembly with a single mesh (and also unload obstructed or off-screen characters).

The female model shouldn’t be too hard. I think I can just re-scale the hands and replace the head/torso mesh. If it looks wrong I’ll need to give the female model its own rig and animations. The hardest part will be lip-syncing.

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Made a cool railway bridge for my upcoming game “Streamlined”

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Flying car thing

Some more angles

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Working on astro game sci-fi adventure game.

Quick neat shot of a project I’m working on currently :slight_smile:

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More progress :eyes:

Water is too bright blue imo, but looking good

Welcome back to car creating, haven’t seen one of these classic posts from you in quite a while :thinking:

Bloom bloom the world cries bloom :musical_note:

I knooowww I tried making it darker but it’s so hard with the bright sand and “fog” underwater