honestly, the big face o’ green on that mountain is throwing me off, you gotta break up the surface a bit more, either with different textures or changes to geometry.
other than that it looks pretty good. i like that sort of “older roblox” feel on some of the buildings
well, if anyone remembers i did a quick parkour system game a month ago, it got some great feedback (and even got in a podcast :D) and i thought i’d continue it. almost completely re-scripted it, made it First person, compatible with real-time moving and rotating parts + some wacky fps and tps animations i just threw in, i’l probably change most of them.
anyways, heres a showcase video:
EDIT:
re-recorded footage + added camera animations, and damn it makes it so much cooler
you can also play the game here
P.S feedback is appreciated, any kind - bugs&suggestions (my discord is Wingboy0#4187) , this might become a game in the future and my audience is what matters to me the most
the image is rather hectic. i’m not sure what it’s trying to convey. is this for a god power fight game? that’s about all i can come up with.
what’s the blue in the corner for? is it inside some kind of prison with walls and watchtowers?
I don’t mean to come off as mean or rude. i’m just a bit lost is all.
I agree with what @GregTame said. It’s impossible for me to tell what kind of game this is. I can see that there’s something intense going on but like I said, I don’t understand what game this thumbnail is for. It seems as though this hooded figure is charging something up so it leads me to believe that this is some sort of magical fighting game. I’d also suggest making a logo for your game if you haven’t done so already and place it somewhere in your thumbnail.
Don’t forget to add rails to the stairs, Would also recommend changing the lighting to shadow map, giving the globes on the lights a neon material and add some decorative marble statues here:
I’m currently working on the shop portion of a project that I will hopefully release early next year focused on fighting with melee and ranged weapons within a team (to keep it simple).