Started work on my new showcase that will be my main build for 2020 called Koma City!
Finished the basic structure and started detailing the outer walls of the city gonna take a while hahaha
Started work on my new showcase that will be my main build for 2020 called Koma City!
Finished the basic structure and started detailing the outer walls of the city gonna take a while hahaha
WEEEEEE!
I remember seeing something like this a few years ago, though yours is much smoother.
Iām working on a Framework full of, well, everything.
You can take a look if youād like to:
Any suggestions would be awesome!
Iāve recently done a pathfinding script using PathfindingService and Humanoid:MoveTo in order to obviously make the humanoid move.
Iām eventually thinking about making a tutorial about it if I there are enough positives feedbacks. Thoughts?
Iāve finally released my showcase that Iāve spent over a month completing, hope you all like it
With music and scenery like that in game you could sell brown coats. Iād buy one. āYou canāt take the sky from meā.
I worked on a showcase called āAloneā. It took around a month, itās based off Lo-Fi vibes mixed with a little bit of Ran-Down Cyberpunk and Sci-Fi. I also worked on a small Sci-Fi futuristic bar/cafe. Here are some links.
(Cafe/Bar project)
finished music for rancor so far
(theyāre here is a lot more garage band y sounding and it uses a garage band synth loop but itās whatever this is just a lil passion project)
Got a bunch of stuff done so we could QA testā¦ it was so much fun. Canāt wait to add in the remaining 2 major features and have a working game loop
I feel like there could be more recoil/camera movement while you fire your tank in first person. Itād make it feel more powerful
You ever fire a tank cannon from inside?
those guns pack a hell of a kick, but compared to the recoil mechanism and the weight of the vehicle it(the vehicle) barely budges. you only hear the blast of the gun if you have the hatches open, otherwise all you hear is the recoil mechanism.
Working on modding the Roblox even for Star Wars The Rise Of Skywalker. Trying to reuse everything included within the map, yet moving it around creating an all new exciting adventure. And this modding will have no intention of being star wars related. It will be turned into something SciFiā¦
Doesnāt even need to be extreme, just enough subtle camera movement/shaking and some better feedback would make it feel more powerful and satisfying
Pretty good example in my opinion from Hell Let Loose
(2m17s)
Modular sidewalk piece, trim-sheet designed in Substance Designer and Modeled in Blender.
PBR Is going to raise the bar for game art and environment standards
Fixed a glitch in my custom animation system that would start keyframes from the current C0/Transform instead of where the last keyframe endedā¦ kind of complicated but it basically meant animations played back nicely in the editor, but a little funky in-game. Now that thatās fixed things are looking much better
Finally getting around to working on proper gamepad support for my games! First up, my game Cloudbound! Next up, Sweet Tooth.
Error uploading the footage hereā¦so hereās a tweet!