maybe if you had the tazer animation be upright, and just set the humanoid state of the target to PlatformStanding, while disabling all other humanoid states. you’d get a more natural flop over that’d be related the velocity of the target.
that’s really cool! How does it affect performance?
working on a inventory system, this is the first advanced inventory I’ve made so it isn’t perfect but I’m having fun making it
another attempt at combining springs w/ animations for me, and trying to do decent sound design (finally?)
Finally putting room back into multiplayer PvP. Made a fun demon-survival/last-man-standing mode for now. Gonna use this engine for much much more roblox games in the future !!!
There are a ton of accessories in the UGC catalog are just Torus objects… that aren’t even textured. I think @DevBuckette is more than qualified for the program because his modeling skills alone are great, along with a many people who post their works on twitter that aren’t in there yet.
This is a bridge I made around over a week ago.
Swords I’ve been creating during the past week.
Snake Scimitar
Barbarian Satin
I would say speed up the rate at which the textboxes slide, as it can be annoying opening the inventory and having to wait.
I believe you are confused with the gif restarting as nothing slides, unless I’m misunderstanding what you mean
Actually developing it, I see what you mean.
I’ll try and reduce it.
FOOD MODELS FOR A SURVIVAL GAME
Reminds me of Doom 2016… I love the lighting and color palette. Very moody and evil looking!