police assets
https://gyazo.com/d3eec5fa29e78451a87fe2106f80c6d7
maybe if you had the tazer animation be upright, and just set the humanoid state of the target to PlatformStanding, while disabling all other humanoid states. you’d get a more natural flop over that’d be related the velocity of the target.
that’s really cool! How does it affect performance?
I’m finally somewhat getting better at UI design, I’m actually pretty proud of it:
working on a inventory system, this is the first advanced inventory I’ve made so it isn’t perfect but I’m having fun making it
another attempt at combining springs w/ animations for me, and trying to do decent sound design (finally?)
There are a ton of accessories in the UGC catalog are just Torus objects… that aren’t even textured. I think @DevBuckette is more than qualified for the program because his modeling skills alone are great, along with a many people who post their works on twitter that aren’t in there yet.
This is a bridge I made around over a week ago.
Swords I’ve been creating during the past week.
Snake Scimitar
I would say speed up the rate at which the textboxes slide, as it can be annoying opening the inventory and having to wait.
I believe you are confused with the gif restarting as nothing slides, unless I’m misunderstanding what you mean
Actually developing it, I see what you mean.
I’ll try and reduce it.
FOOD MODELS FOR A SURVIVAL GAME
Reminds me of Doom 2016… I love the lighting and color palette. Very moody and evil looking!