What are you working on currently? (2019)

I golfed a function to check the winner of a tic-tac-toe board down to 116 characters of Lua 5.3. The input board is represented as a table of 9 ternary digits and the winner or nil is returned.

function f(t)x,y=33231141,7 for i=1,8 do v=t[y]b=x%10 if 1/v==v/t[y+b]/t[y+b+b]then return v end y=b x=x//10 end end

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Spent around 2 hours trying to figure out how to do cross-server matchmaking using the new MessagingService :upside_down_face:

You can read about my findings here: Cross-Server Matchmaking Module

Working on Complex: 91 for @II_VortexII’s SCPF.

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Looking great! Keep up the good work.

I am also working on an SCPF!

:smiley:

Please include a h#s#t#g mode. Fans will be raving!

My current project is a game called Septicentricity:
SEPT = seven
CENTR = centre
ICITY = having the quality of

Screenshots:



Link:

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wow everything you made look’s incredible!

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A realistic ski resort, which will include a village, a ski shop in that village, and realistic slopes and conditions. The project is currently WIP.

SCREENSHOTS + PICTURES

https://twitter.com/Hadiiisepic/status/1108467045027454976
https://twitter.com/Hadiiisepic/status/1104161449465835525
https://twitter.com/Hadiiisepic/status/1102687704163274752
https://twitter.com/Hadiiisepic/status/1099411522231652353

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Well, for some reason it shows the same amount of triangles.

These screenshots would look better with anti-aliasing on.

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Eagerly waits for future is bright.

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Currently working on an SCP-related project, fun stuff!

This is a little snippet of the build, much more work to do however!

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animations and circular clipping

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Is that Roact again? It seems you could do some pretty cool things with it?

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Yep! Roact generally doesn’t help too much with this kinda stuff though, however it makes UI development a lot more bearable (component isolation and reuse). I’m using Otter for the animations, and ViewportFrames for the clipping.

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Interesting use of ViewportFrames: have you placed cylinders plastered with decals of Rōblox avatars into those frames? I might potentially incorporate Roact and/or Rodux into a future project, though wouldn’t it drastically increase the file size?

Almost! Instead of a cylinder, I’m using a custom 2d mesh with proper UV mapping to create a more precise/high-definition clip. Here’s the mesh:

and here’s the script used to generate the (OBJ) mesh data:

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Damn. I would have gone the easy route and just hopped on blender for that mesh.

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I’ve once attempted to write a program in Java that parses the entire XML time zone manifest for Windows. It was quite a few kilo/megabyes big, and contained and requited extensive mathematical calculations.

It looks detailed from the looks of it. What SCP item are you doing?