Looks amazing! Try using a more realistic sky though
Looks good. For the skybox though I recommend you find one in Jegabertās inventory, he has a lot of high quality skyboxes that could improve the looks of your game.
Hereās his profile link:
Realism would be it would bounce off any hard surface, not just metals. Things such as rocks can cause ricochets as well. It would just have to hit between certain angles. This article I showed to Ripull for RoVive worked well for him.
@snorebear
Thereās not much rock on his map, but thanks for the addition.
Looks awesome, you can go so many ways with just this small template. Keep on going!
Iām gonna guessā¦ vertical raycast to place a clump, and then when youāre too far away it deletes?
Iāve considered doing something like that, but i canāt model grass to save my life.
Kind of. The grass actually uses particle emitters parented to attachments. The attachments make up a 2D grid that snaps to the floor, each point with a random displacement. Particles that are spawned stay where they are, so I update the attachments 4 times a second to keep it up with where the camera is moving to.
Looks cool. Do you ever plan to open source it as a plug in?
It wouldnāt really need to be a plugin since itās just a LocalScript lol.
Iām not gonna argue with that because I donāt know the first thing about coding. But still this would be useful for some smooth terrain projects that Iām considering doing, you think you will ever open source it?
Sure. The place is uncopylocked now.
Let me know if you have any questions.
Some QOL features for my game
Good question. Honestly, dunno. I made a game that has a black wall that reflects your characters brick color using some weird raycasting technique. I canāt make the parts smaller or the games physics and fps just die. However I think itās neato dorito and I could import it into a few games to make a mirror. The code is super simple and maybe 15 lines?
EDIT: Was on phone when I took the photo, windows was updating
I donāt know what to do with it
Are you remaking Retail Tycoon? Looks very similar to Retail Tycoon.
Iām making a store tycoon. It isnāt a sequel to Retail Tycoon, thatās his own game
Of course I knew it wasnāt a sequel. Haggie isnāt developing that right now, heās making Cruise Ship Tycoon. Iām just saying it looks very similar to Retail Tycoon. Even so, Iām excited to see how it turns out, Retail Tycoon has been essentially abandoned.
It does have some similarities, since it is a tycoon and based around a store like his. The game is much more expanded upon though, and has more depth.
Thatās what I was hoping. Retail Tycoon is pretty simple in how you run your store. A more complicated and realistic manager type tycoon is something Iāve always been interested in. Anyway, keep up the good work.
This is pretty nice Clone. Youāve done me a favor. I can use this to help render in particles properly.
A few questions:
- Is there the ability to change the render distance at which the grass spawns in?
- Will grass spawn in over all terrain or all terrain thatās viewable?
- Is the system changeable to be supported on BasePartās instead of the Terrain instance?