What are you working on currently? (2019)

I’m on EditQualityLevel 21 graphics. I have MSAA turned on???
Then again, it’s probably not set to 8x, probably like 2x or 4x.
I also took those screenshots at 1280x720, so that might be why.

I’m currently working on 🎢 Theme Park Blox World - Roblox (Blox World). Blox World is a major themepark on Roblox and this year we’re hyped about bringing a totally new, mobile friendly theme-park experience to Roblox.

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Currently working on OOF Man’s third level, Menacing Wizard
yes,I know it needs more detail than torches, working on that soon

and also created a better thumbnail for the RES game page.

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I’ve seen a fair bit of this kind of interaction-feedback with ui of late, its really nice to see!
I notice you’re moving the circle closer to the center of the button, as opposed to around the position the player clicks. If you’re ever interested in this for your UI, remember to child the circle image to the button, and clip descendants. You wont need to move it, as it’ll automatically clip!

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The body when it just flops after it dies was spot on.

More chains and ropes for my plugin.

https://giant.gfycat.com/DisfiguredSharpDikkops.webm

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Is this plugin available to use? If so, drop a link by my PMs. I have intentions of using it for some creations.

Also awesome chains/ropes.

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I don’t mind if you accidentally CC me in that PM.

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WIP. I’m still working on drawing the actual rope + refactoring code. Zero work has been done on the interface.

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Any plans on releasing it out in the wild?

Would make rigging this thing a breeze.

Well Im not keeping the plugin to myself, lol. It might take a while, though, and I dont like giving ETAs.

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Man, talk about being chained to your work!

I didn’t have a lot of time today, so i was only able to implement a proper steering.

but now that is has proper steering you can do proper vehicular stunts, like J-turns, and drifting.

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What method did you go for when it comes to steering?

Ecstatic I managed to make a gravity-ray module for my bow n arrow :grinning:

(Stronger gravity factor towards the bottom)


(modelled these in blender!)

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More canyon content:

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Rebuilt a house from a really old project with some new assets

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Nothing fancy, just adjusting the orientation of the attachment that connects the wheel to the suspension bogey, lerped at 0.4 per frame so it’s somewhat smooth.
https://i.gyazo.com/51ad3b4e7d061d3b86f934b5911435e3.mp4

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I’ve been working on a little cave to practice working with lighting and smooth terrain. Here is a link to the game if you want to check it out.

Some screenshots:


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This is a map me and a few others have been working on for a game we are making this summer.

image

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I am making a super retro kind of console game:


Still working out some of the bugs.

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