I’ve been recently working with @feIdhues on a new group called Little Ducklings Daycare. Currently, these are some images of the first version, including the office, nurses room, toilets and the start of a classroom.
I work on a lot of stuff simultaneously and right now I’m holding off on the restaurant project until Phase 3 of FiB is released. I took the time out of my day to update one of my smooth terrain showcases in Roblox, it’s called Bloxxer’s Valley and I just updated it to 1.04. I added a lot of terrain and grass to it. I hope you guys like it
It’s a mix of realistic lighting (blueish OutdoorAmbient and orangeish ColorShift_Top), use of post processing (especially contrast, it’s really prevalent in this build), and custom terrain colors. I also happen to have a lot of experience with smooth terrain.
Also, the ability for those attachments to be saved (maybe create tags to track called “_XAXARopeAttachment” to avoid conflicts with developer tags/other plugins), store an ObjectValue to the next node, and whenever the attachment’s parent part moves, automatically update the rope. By saving that these are ropes, you can also do stuff like update all segments in the rope if you update the appearance of one (e.g. color, material, etc).
Another cool thing would be to be able to generate a rope between two attachments when selected, rather than manually clicking. This would make it easy for ropes that are attached to posts/etc where I can just duplicate the posts a bunch, and then select the attachments to connect, rather than having to manually select locations on them one by one.
My reponse to your first suggestion (adding any type of object to the rope): I plan on adding a bunch of other presets + the ability to have any model/part dangle from the rope. The settings for models/parts for this would be pretty limited, though.
Second suggestion (dynamically re-draw rope when its attachment part moves or when its settings are changed): This look performance heavy and pretty difficult to implement… It sounds like a great idea, though! I think the best I can do right now (no promises) is to redraw the ropes in the place with a button. This button won’t make the rope move with what it’s attached to, but at least changes to its appearance would take effect.
Third suggestion (generating between two attachments): This is a good idea, but I haven’t designed my UI around this… I do have a setting to lock the cursor onto the nearest attachment:
This isn’t exactly what your looking for, but it makes working with attachments much easier.