Yea, it’s very simple just math.noise generating chunks which fill with square parts in a loop. Only took me like 30 minutes, was interesting in making this in Roblox as I’ve made something similar in Unity, but far more optimised as Unity allows to create vertices and triangles to form meshes during runtime, while Roblox does not.
I Think I will optomize things by having all the server functions done by a module which will save me from having 200 long scripts in each player’s sword Haha
Very well done! It looks like you spent some time on that.
I suggest you maybe try something a little more creative though.
It is way better then I could make. Its very well made though.
I wish I could do something like that. It is just hard for me.