What are you working on currently? (2019)

Thanks. Frankly I could’ve done much better than this and a decent amount of the stuff there is actually a few months old, but it’s also only for a lobby that shows maybe a minute at a time. Not too worried, but for what it’s being used for, ¯_(ツ)_/¯
The upper level hallway I made more recently, but I incorporated that into the project I’m doing a few weeks ago so I didn’t think to show it

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everything is controlled by VectorForces and Raycasts and the wheels are not collideable
https://twitter.com/Fahed5180/status/1083319259294519296

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Improved my voxel terrain generator to load more chunks at a time and faster. Still needs a lot of optimisation to be playable though, not sure if that’s even possible as each voxel is a unique part which heavily decreases performance.

https://i.gyazo.com/b6307488aa2edf18df54ab82fd925293.mp4

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I’ve been working on refactoring my API Dump Tool so I can export change-logs for Roblox’s API as HTML (with CSS syntax-highlighting). After a lot of preparation, I was finally able to pull it off this morning!

Heres a demo that you can view RIGHT NOW:
http://clonetrooper1019.github.io/Roblox-API-History.html

I had to tighten some of the shortcuts I used to generate the API changes, as I wanted to make sure I could interpret the generated data into two different schemes with some interop between them.

There’s still some room for improvement, but I’m glad that I was able to get it working without too many hacks.

You can check out my API Dump Tool here:

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So advanced it is almost discouraging.

I’ll get it in 10 years.

more ui work

https://i.gyazo.com/1d59b89fe344f0de347e5fa328e72174.mp4

https://i.gyazo.com/6ef71bb0eb8741f31400faa8956f080b.mp4

and some building updates

click me

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Not really working on anything at the moment, but my most recent project which I just finished was recreating the 2012 indie game “Slender: The Eight Pages” but on Roblox. I made it as accurate to the original as I could. Slender: The Eight Pages - Roblox
The only things that I didn’t add from the original game was:

  • Flashlight pointing down when sprinting
  • Flashlight limited health/battery
  • The original landscape(trees, grass, two cars) meshes used in the game, I had to find and also buy some online, BUT I did use the original slenderman mesh.

This took me many months to create as I did a bunch of research and playing the original game to not only figure out the layout of the map, but to figure out also how the Slenderman’s AI worked, how the pages spawned, and other minor things and features.

Feedback is appreciated!

~and yes, I added $20 mode. :^)

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now THAT’S a simulator I would definitely enjoy.

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nail clipping simulator

i will make it to appease the masses

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Slowly but steadily,

https://giant.gfycat.com/VariableImpureBushsqueaker.webm

Time to shake it!

Going to add some gameplay mechanics soon™

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Your build looks really similar to my own, lol

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Im working on the 2019 version of my game, new models, new scripts, etc. It looks pretty good so far!

I’m working on a secret project of mine and a few friends.

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Awsome! It looks like you spent some time on it.
I suggest you maybe try something a little more original though.
It is way better then I could make. I wish I could do something like that.
It is so hard for me.

Oh! Maybe we’re modeling it off the same place but with different styles.

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Just checked it out and it looks very nice, good job.

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Did you mean to reply to someone else?

Btw

Have courage! You can do all of that if you train yourself to do it. Break through your box, try new, challenging things, learn from your failures. Constant wishing won’t do learning for you, it will rather discourage you and partially us.
Do. Or do not. There is no try. Believe you can do something. If you won’t, you will give up on “try stage”.

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Finally closed the book on Neon Market with most of the stalls filled out, pretty cooool

Link to game: Neon Market [Showcase] - Roblox

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That’s pretty impressive!

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