I’m currently working on Toriel Zoo V2
Currently working on a big map update for the game Steam Age! The following contains work by @MobiusEagle, @yrrebRBLX, @dr01d3k4, and myself:
The said map update is estimated to be released sometime in May, and this is just about all the stuff that can be shown of it currently. Still quite a bit to do but we’re getting there!
We made a cool circular mini map
Your name checks out ;p
(also that crane is pretty nifty)
Are you using ViewportFrames and Glass material?
Yep! It’s a bit of a hacky solution but the only one we’ll get right now
Skyboxes in ViewportFrames.
https://giant.gfycat.com/InsistentBadFritillarybutterfly.webm
If you want the skybox model:
The skybox will need to be moved every camera update so that its position (but not its rotation!) is locked to the camera. This also needs to be scaled up so that it doesn’t get rendered in front of the subject. For the vid, I scaled it up 100x. Here’s a free scaling function:
local function scaleModel(model, scale)
if scale ~= 1 then
for _, v in next, model:GetDescendants() do
if v:IsA("BasePart") then
v.Size = v.Size*scale
v.Position = v.Position*scale
elseif v:IsA("JointInstance") then
local C0, C1 = v.C0, v.C1
v.C0 = C0 + (C0.p*(scale-1))
v.C1 = C1 + (C1.p*(scale-1))
elseif v:IsA("DataModelMesh") then
if v:IsA("SpecialMesh") and v.MeshType == Enum.MeshType.FileMesh then
v.Scale = v.Scale*scale
end
v.Offset = v.Offset*scale
elseif v:IsA("Attachment") then
v.Position = v.Position*scale
end
end
end
end
a very private project to mess around. i’m doing away with the chest and torch to make sure i’m not using any actual IP’s but here.
i just wanna make an rpgg
The only was I was able to tell that this was Roblox was the terrain. Roblox lighting has gone a long way.
Voxel lighting is gorgeous so far. cant wait to see what they do with it
Simple but clever 3D text effect
https://gyazo.com/47d8bde21dc6724eda12430b41e703c8
Using duplicated parts with surface UI
How do you do that?
Mabye you could turn that into a plug-in or something
↓ Oh lol.
If you look at the explorer, it’s just 3 layers of the same text.
I’m making a mini-game for my game. (The fish is free model, and I know my idle animation is bad)
You don’t need to doubt your work. It looks great, and using free models isn’t a bad thing. Nice work!
Beware of backdoors though. They can be pretty unexpected.
Nice! But the size of the fish lol.
I just officially announced the release of my second game, Store Empire. Super excited to have a second game to my name, it’s been too long since I released a new game.