What are you working on currently? (2020)

I calculate minimum 50 types of procedural obbies (Currently you have 2 if i am not wrong) would make this game a really good one.
Additionally, each 10 generated obbies would be all different types of and never the same type form one of another

Your goal is much much more amazing than you can imagine here!

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I’m working on these games: every cafe experience ever - Roblox Let's make this the most disliked game on Roblox - Roblox Game with 21 badges (of mega) - Roblox Closed - Roblox. Some people have played the cafe one, something that’s funny is, someone is pretending to be me and claiming that they made the game: https://www.youtube.com/watch?v=xWs-ZVbMfIw. I have a few things to say about this:

  1. I don’t make YouTube videos
  2. I don’t use mobile to play Roblox
  3. I don’t have safe chat
  4. If I did make that video then I would’ve put the game link in the description
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That some really good hard surface modeling! Any recommended addons (Blender yes)? I feel an underlying function to everything I’m looking at, even though I know little about the M19.

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Yeah, it’s blender. As for addons, I use booltool (Blender default, you can enable it) a lot, but it’s sort of just a way to make the whole boolean workflow faster. If you are in the market for addons though, Boxcutter is definitely a worthy investment. Also UVPackMaster is great!

Finishing up my map based off japan :smiley:



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Just completed my import module, which makes requiring module code a breeze!

local Roact = import "ReplicatedStorage/Roact"

import { "Button", "TextInput" } :from "ReplicatedStorage/RoactProject/Components"

...
Roact.createElement(Button, {...}, {...})
...


Me getting killed by a spider doe

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I’ve been improving my GFXs.
I’ve been working on trying to make better GFXs.

Old GFX

Newer GFX

This may not be a build, script, or game, but I’m trying to improve in art design basically.

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Had time to model this good ol’ plane!

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Uncopylocked the VR game that I was working on and was posting about here, for many reasons: Uncopylocked VR game with physics

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Glock26_flippy

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I already know you don’t have safe chat because I’m pretty sure you can’t sign in to the devforums if your account is <13

Blender in Roblox

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Or is it Roblox in Blender… :thinking:

I was just messing around in musescore and came up with this
the ending is very abrupt since it’s unfinished ;-;

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Hi! It’s my first post in this thread, and I’d like to share some screenshots of random generated 3D graphs (no perlin involved though). I find them oddly nice…

Single-branched mesh (btw edges never overlap):

A more globular thingy:


This one had 2,068 nodes and over 5,000 edges. However, they can be generated in less than half a minute! :open_mouth:

No idea where I could use these… (if someone could think of any application I’d be very thankful). For now, 2D graphs like this one seem much more practical:

Now I just need a good pathfinding algorithm :upside_down_face:

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Adding reverb is just phenomenal:


No reverb:

Reverb(and a little bass boost):

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Based off mk14 EBR


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Dang bro that doesn’t even look like roblox anymore!

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Working on some new features



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