I calculate minimum 50 types of procedural obbies (Currently you have 2 if i am not wrong) would make this game a really good one.
Additionally, each 10 generated obbies would be all different types of and never the same type form one of another
Your goal is much much more amazing than you can imagine here!
That some really good hard surface modeling! Any recommended addons (Blender yes)? I feel an underlying function to everything I’m looking at, even though I know little about the M19.
Yeah, it’s blender. As for addons, I use booltool (Blender default, you can enable it) a lot, but it’s sort of just a way to make the whole boolean workflow faster. If you are in the market for addons though, Boxcutter is definitely a worthy investment. Also UVPackMaster is great!
Hi! It’s my first post in this thread, and I’d like to share some screenshots of random generated 3D graphs (no perlin involved though). I find them oddly nice…
This one had 2,068 nodes and over 5,000 edges. However, they can be generated in less than half a minute!
No idea where I could use these… (if someone could think of any application I’d be very thankful). For now, 2D graphs like this one seem much more practical: