What are you working on currently? (2020)

Some plugin components I’ve been working on. Now uses some of the newer features of Roact (context and bindings).

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You should try applying for UGC Designer, good job! And also good luck! :wink:

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New game that I have been working on which I also don’t know what I’m going to name yet.
Wild ideas taking me in every which way with this thing and I’m honestly loving the development process.

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I’m taking a guess and assuming it’s roughly 51.6 K tris.

I hope I could get In <3 Thanks! I’m an aspiring UGC creator!

Heres some more! I am an aspiring UGC Creator! :eyes::eyes:

To see more of my work please visit the links below!
Twitter: https://twitter.com/triffywiffy
Portfolio: [[Portfolio]] Triffys | 3D Modeler / Builder

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You could also use loadstring?

To be honest, I don;t know what is that.
Uh can anyone tell me in DMs?
EDIT: OK I got to know that Tris stand for triangles, so yeah don’t DM now ok

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Rocket launch pad
(The service tower is missing, because the first didn’t looked good and I wanted to make a new one)

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I am aware of loadstring(), but I didn’t want to use it because I wanted to give myself a challenge

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Working on showcase scenes every time I feel inspired!



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Honestly worked my butt off on this UI! I like how it turned out though. Check it out on Twitter too. :partying_face:

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That is AWESOME. Gives me Bioshock Infinite vibes

Working on my game still – the progress has been really good today!
I’ve really been focusing on quality of life improvements and trying to solidify a lot of my code base as I move forward with this.

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I was just working on a really hard map for FE2 maptest named Axon.exe… and


Is this meant to be beautiful, or ferocious, or angry, or cute xD.
LOL What have i done… :laughing:

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Fur physics

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How did you do this, is this like a rope constraint for each fur piece?

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I used beams to display the fur piece, but for the fur movement I coded the physics instead of using constraints because it allowed me for more control over the whole thing.

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