What are you working on currently? (2020)

mood

7 Likes

Been working on a project that I started way back in 2017, and I’m hoping that it will eventually be done. Its been worked on and off for the past 3 years.

I’m currently in the process of cleaning things up and starting the third (and hopefully final) rescripting process, so there’s not whole lot that’s new, but I’d like to show it anyway.

This game is heavily inspired from the old A Pirate’s Life game by Lando64000, and the goal was to make the best game we originally could. While I don’t have images on hand, the Alpha version of the game released way back in 2017 after we made the game in only 2 weeks, as well as added massive updates weekly. The game has changed almost entirely since then, especially on the scripting side of things (rushed work is never good).


The Islands of Verdesol. This is the most fortified inhabited island in the game, and holds many secrets. It acts as the joint head between all of the 3 legal colonies. This image is taken at an outlook distanced a little aways from the island.


This is an abandoned fortress, although its not quite done so there’s not much I can say about it yet.

12 Likes

This song was inspired by looking at image of coral, believe it or not, from Satisfactory, the game. Never played it, but the environments were awe-inspiring and on another day I’d like to recreate their amazing work. For now though, I’d better stick to terrain (and the topic!) Thanks for listening to my song.

Listen to the background notes :slight_smile:

8 Likes

Concept [Metro]image

Concept [Glass]image

6 Likes

Im Working on Vfx

17 Likes

I am working on a FPS with my mate. Despite it being a Shooter, we are focusing mainly on the graphics of the game; ie. Lighting and Colors. go to this link to view the game forum! (I have attached some screenshots)

View the Magnitude Forum.

[ Please Note: These screenshots have been taken during the development of the game. Some aspects may be unfinished. ]

8 Likes

Entirely custom dynamic skybox. No skybox instances were used.

36 Likes

My team and I have been working on our new game Boundless.

Here’s some gameplay footage:

:smile:

37 Likes

Animations done on the client, while the server just handles the raycasting.
I offset the bullets also depending on the client ping, for example, if the client has 100 ping(check ping on bottom right corner in game), I would offset by the amount of distance the bullet would’ve went on the client.
Every raycast is shown as a part.


Have to admit the parts do look kind of cool.


This is a placement system for my game, depending on the object, it will clamp to a position or be smooth. Each object has specific locations on where you can put them(Hey, you can put objects on objects for some objects if you wanted to!):

5 Likes

might I ask how u were able to make it?

1 Like

Just finished an island to be put into Airport Tycoon, first ever time working with terrain!

12 Likes

I sure hope you got the free student version

1 Like

Honestly very proud of the mobile UI I made for this upcoming game! Your thumbs naturally feel comfortable on most mobile devices (tablet is still a little rough). :octopus: :oncoming_automobile:



15 Likes

Re-post from a private thread as I feel like the populous should see this image.
I drew @buildthomas, just for fun.

9 Likes



wip

7 Likes

Now you’re obligated to make a plane/rocket building game

1 Like

hey … is there anything new with this? such as the… y’know… posibility of it being open sourced?

jk.. unless :pleading_face:

5 Likes

New NS 8800 locomotives for the game Streamlined! These were formerly known as ‘Austerity Tanks’ before the UK sent a batch over to the Netherlands where they were reclassified.

Second image shows a comparison of new and old, both models being 2 years apart!

16 Likes

First official logo for my friend and I’s group

3 Likes

UV inverted sphere? 30 characters

2 Likes