This looks very nice! I especially like the level of detail.
I have to refactor the code and fix some things, then I will open source It and make a topic of it.
I recommend you to familiarize with sumneko’s Lua if you haven’t already, that’s the base of the project.
My Myth game. It’s gonna be pretty cool once it’s done.
I have a group named oofbot united. We are finishing our orgin story’s project today. There like short little scenes which are cool.
I love Superannuated! The dissonance, undertones, melody, it’s all so chaotic and wonderful. Feels professional, like it would belong in a video game. Please keep up the work!
After a few weeks busy, I’m back to work on the game, during the last 2 days I made it so when a player tries to shoot at the barrier, the projectile will get reflected back at the player, this will allow for some very interesting kills.
https://thumbs.gfycat.com/AcclaimedKindheartedBoutu-mobile.mp4
Also, the drone now follows the players during gameplay (randomly, no one controls it), if it gets hit by a ranged weapon, it will flee towards another player, allowing the watched player to evade getting sniped by multiple people teaming.
https://thumbs.gfycat.com/WellinformedWhiteKusimanse-mobile.mp4
If I guessed correctly, Uv inverted sphere, with a texture of a sun+sky on it, with a point light on sun texture, using the FiB phase 3.
uv inverted sphere, but everything else is wrong.
pls make sure its compatible with chromebooks
as chromebooks are basically roblox mobile with a keyboard and trackpad. And when it comes to on screen buttons like that it makes it hard to actually play the game
There’s not much to go off of here
So i got flamed and gaslit by several of my colleagues who (rightfully so) complained that the tail rotor was inaccurate
So i spent the next hour trying to fix it
Old vs New vs Original
Most likely a viewportframe with blurred effects of some sort.
Who knows!
That’s insane tbh. Keep up the good work
I present to you, my first renders/meshes:
Sci-fi Light(First Mesh)(Eevee):
Arc Reactor(second mesh)(Cycles):
Minecraft Fox(for fun)(Cycles):
Now, you might feel like this is amazing for my first meshes/renders, but no, it’s not. Modelling isn’t really that hard, the main things you have to do is know how to extrude, resize, move, rotate, and subdivide, and maybe the skill of limiting the number of faces. That’s exactly what I did.
For the renders, I just took the meshes and added 3 lights at places where I think it will look best(because I’ve heard that 3 lights are good for renders), then used cycles to render.
The thing to take away is that, once you get the basics, ̶b̶r̶a̶g̶ ̶a̶b̶o̶u̶t̶ ̶i̶t̶ you basically got all the skills you need.
True… but texturing is a headache…