What are you working on currently? (2020)

my projekt


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Soundtrack use, maybe.

The pluck got fixed in the original.

Going to other soundtracks.

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Really good! what do you use to make these?

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A DAW called Logic Pro X, quite excellent to use.

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Office thingy.

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More physics things :gear:

Summary

I think I need a better computer, studio keeps crashing with all this fancy.

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Been working on a lot of modern interior, it’s really soothing to do, here’s some recent ones.

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Double barrel coach gun

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Newest showcase called Above The Forrest!

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I’ve been working on 2 Star Wars Projects:
Lightsaber Battles Remastered, which actually has a full release already out.

A remake of the game “Star Wars: Lightsaber Battles” by Serphos

Star Wars: Ultimate Battlegrounds
A Star Wars fighting game with everything you could ever dream of. Incorperating so many ideas and such with many features on the way, designed to be one of the biggest Star Wars games on the platform, with things such as a full Story Mode planned, along with a round based fighting gamemode, and a full free roam mode with unlockables along the way.

Currently the game only has a Beta release, with the full release coming soon. It currently only has Freemode, with the unlockable Crossguard lightsaber.

I have been working on some other smaller projects, such as some scripting for a platformer coming soon, but for right now these are my main two projects.

Edit: Working on a major update for Lightsaber Battles Remastered, which will include new maps. Here are some images from it:



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Published a plugin that allows you to easily import regions of terrain between places.

Had help from fireboltofdeath , Autterfly and Archland64 since dealing with Terrain functions was a bit of a hassle for me.

https://www.roblox.com/library/5818088182/TerrainRegion-Importer
image

UX could still use some improvements, but this should be good enough for launch.

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I’m currently working on this fantasy forest village for a potential future project I’m planning, open to feedback and constructive criticism :slight_smile:

(Note: Everything in this map was created by me in either Blender or Roblox studio, save for the minecart in the mine entrance which I just pulled from toolbox as a placeholder)

Things such as the houses, and the lamp posts are just placeholders for the time being while I create something a bit more detailed

Fantasy Village Build

Summary

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Whoa, how did you do the beams? Did you use, well beams, bezier curves, and textures?

They really remind me of a certain game that I’m heavily “inspired” by to make more of the game’s genre on Roblox.

Mechwarrior 4 Gauss Pic

MechwarriorGauss

I think it would be really neat if my mech can shoot lasers. Although I can try on my own no worries.

I definitely will try to make my own original mechs and weapons and modify this current one to be more different from a certain other game. Also, PM me if you got a cool mech on Roblox

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You’re right. It’s with beams. Happy to pass it on if you want to make use of it.
MovingSpiral.rbxl (16.8 KB)
(Btw try it with Bloom and high intensity)

The code is kind of just strung together so it’s not the nicest thing.
I’m working on an open source module for creating all sorts of curves with beams which should be a lot better than the above.

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I’m thinking about an advanced guideline to composing electronic music. Although it seems that I’m still slightly inexperienced with some things.

I managed to make this 2 minutes.

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This is really nice music! Two minutes is crazy! I feel like your one of the only Community Editors that regularly updates people on their work. :sweat_smile:

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Currently working on a map submission for Counter Blox. I’m hoping to be done with this in about 1-2 months (Just in time for winter, which is also ironically the map theme :slight_smile: ).

Entrance to B site:

Mid:

T spawn:

Warehouse at mid:


I’m about 20% done with it, I still got to do: site b, site a, CT spawn, Adding details, and filling in the story and gaps.

I would appreciate any feedback.

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having fun modeling some sp00ky stuff :grin:

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