This is really nice music! Two minutes is crazy! I feel like your one of the only Community Editors that regularly updates people on their work.
Currently working on a map submission for Counter Blox. I’m hoping to be done with this in about 1-2 months (Just in time for winter, which is also ironically the map theme ).
Entrance to B site:
Mid:
T spawn:
Warehouse at mid:
I’m about 20% done with it, I still got to do: site b, site a, CT spawn, Adding details, and filling in the story and gaps.
I would appreciate any feedback.
I felt in love of this low poly style, I really like these simple shapes ! Although, I can see a topology error on the pacific mexican peninsula, you may want to fix it.
Keep it up!
Thanks! And yeah there were a few topology errors, I fixed them now tho!
Teach me master pls that looks amazing.
It’s the future :0 lol, I agree with you
Serene, beautiful, could sip tea and rest there forever.
halloween
Beautiful lighting you have there!
Here is some lobby music I made in like 20 minutes. Enjoy everyone
It’s basically lofi but whatever lol. Enjoy
Here is another song, this time just an experiment. Feedback always appreciated though!
Enjoy!!
- Panzerv1
And here is another one. This time, quite suspenseful. Enjoy!
tis a little dry atm in this place xD
great job! what did you use to make this?
Custom Roblox-markup language? CSS analog after its done.
local source =
[==[
gui App{
frame Menu{
Size: udim2(0.5,0,0.5,0)
Position: udim2(0.5,0,0.5,0)
AnchorPoint: vec2(0.5,0.5)
source: "print(123)"
Active: true
BorderSizePixel: 5
BackgroundColor3: rgb(104,131,165)
frame Topbar{
Size: udim2(1,0,0,30)
BackgroundColor3: hsv(0.5,0.1,0.2)
gridlayout layout{
CellSize: udim2(0,100,0,30)
}
textbutton HomeButton{
Text: 'Home'
}
textbutton Inventory{
Text: 'Inventory'
}
textbutton Options{
Text: 'Options'
}
}
}
}
]==]
Right now, I am starting to make a game based around the the year 2000 problem.
Perfect month for this:
Been working on doing some viewport math to make weapons and attachments show their models on UI buttons. I’ve also cleaned up the UI a bit and worked on styling.
Currently improving sculpting skills!!