I’m thinking about an advanced guideline to composing electronic music. Although it seems that I’m still slightly inexperienced with some things.
I managed to make this 2 minutes.
I’m thinking about an advanced guideline to composing electronic music. Although it seems that I’m still slightly inexperienced with some things.
I managed to make this 2 minutes.
This is really nice music! Two minutes is crazy! I feel like your one of the only Community Editors that regularly updates people on their work.
Currently working on a map submission for Counter Blox. I’m hoping to be done with this in about 1-2 months (Just in time for winter, which is also ironically the map theme ).
Entrance to B site:
Mid:
T spawn:
Warehouse at mid:
I’m about 20% done with it, I still got to do: site b, site a, CT spawn, Adding details, and filling in the story and gaps.
I would appreciate any feedback.
I felt in love of this low poly style, I really like these simple shapes ! Although, I can see a topology error on the pacific mexican peninsula, you may want to fix it.
Keep it up!
Thanks! And yeah there were a few topology errors, I fixed them now tho!
Teach me master pls that looks amazing.
It’s the future :0 lol, I agree with you
Serene, beautiful, could sip tea and rest there forever.
halloween
Beautiful lighting you have there!
Here is some lobby music I made in like 20 minutes. Enjoy everyone
It’s basically lofi but whatever lol. Enjoy
Here is another song, this time just an experiment. Feedback always appreciated though!
Enjoy!!
And here is another one. This time, quite suspenseful. Enjoy!
tis a little dry atm in this place xD
great job! what did you use to make this?
Custom Roblox-markup language? CSS analog after its done.
local source =
[==[
gui App{
frame Menu{
Size: udim2(0.5,0,0.5,0)
Position: udim2(0.5,0,0.5,0)
AnchorPoint: vec2(0.5,0.5)
source: "print(123)"
Active: true
BorderSizePixel: 5
BackgroundColor3: rgb(104,131,165)
frame Topbar{
Size: udim2(1,0,0,30)
BackgroundColor3: hsv(0.5,0.1,0.2)
gridlayout layout{
CellSize: udim2(0,100,0,30)
}
textbutton HomeButton{
Text: 'Home'
}
textbutton Inventory{
Text: 'Inventory'
}
textbutton Options{
Text: 'Options'
}
}
}
}
]==]
Right now, I am starting to make a game based around the the year 2000 problem.
Perfect month for this: