What are you working on currently? (2020)

I’m thinking about an advanced guideline to composing electronic music. Although it seems that I’m still slightly inexperienced with some things.

I managed to make this 2 minutes.

10 Likes

This is really nice music! Two minutes is crazy! I feel like your one of the only Community Editors that regularly updates people on their work. :sweat_smile:

2 Likes

Currently working on a map submission for Counter Blox. I’m hoping to be done with this in about 1-2 months (Just in time for winter, which is also ironically the map theme :slight_smile: ).

Entrance to B site:

Mid:

T spawn:

Warehouse at mid:


I’m about 20% done with it, I still got to do: site b, site a, CT spawn, Adding details, and filling in the story and gaps.

I would appreciate any feedback.

4 Likes

having fun modeling some sp00ky stuff :grin:

36 Likes

Working on my new plugin Synmax! :slight_smile:


23 Likes

Working on some space stuff


32 Likes

I felt in love of this low poly style, I really like these simple shapes ! Although, I can see a topology error on the pacific mexican peninsula, you may want to fix it.

Keep it up!

1 Like

Thanks! And yeah there were a few topology errors, I fixed them now tho!

1 Like

Scene (Experimenting with lighting)



76 Likes

Teach me master pls that looks amazing.

2 Likes

It’s the future :0 lol, I agree with you

2 Likes

Serene, beautiful, could sip tea and rest there forever.

2 Likes

halloween

14 Likes

Beautiful lighting you have there! :+1:

1 Like


Here is some lobby music I made in like 20 minutes. Enjoy everyone :smile:
It’s basically lofi but whatever lol. Enjoy


Here is another song, this time just an experiment. Feedback always appreciated though! :smile:
Enjoy!!

  • Panzerv1


And here is another one. This time, quite suspenseful. Enjoy! :smile:

tis a little dry atm in this place xD

17 Likes

great job! what did you use to make this?

Custom Roblox-markup language? CSS analog after its done.

local source = 
	[==[
		gui App{
			frame Menu{
				Size: udim2(0.5,0,0.5,0)
				Position: udim2(0.5,0,0.5,0)
				AnchorPoint: vec2(0.5,0.5)
				source: "print(123)"
				Active: true
				BorderSizePixel: 5
				BackgroundColor3: rgb(104,131,165)
				
				frame Topbar{
					Size: udim2(1,0,0,30)
					BackgroundColor3: hsv(0.5,0.1,0.2)
					gridlayout layout{
						CellSize: udim2(0,100,0,30)
					}
					
					textbutton HomeButton{
						Text: 'Home'
					}
					textbutton Inventory{
						Text: 'Inventory'
					}
					textbutton Options{
						Text: 'Options'
					}
				}
				
			}
		}
	]==]

16 Likes

Right now, I am starting to make a game based around the the year 2000 problem.

Perfect month for this:

6 Likes

Been working on doing some viewport math to make weapons and attachments show their models on UI buttons. I’ve also cleaned up the UI a bit and worked on styling.

24 Likes