What are you working on currently? (2020)


Made the individual parts in Blender, then imported bits and pieces to give each area a material.
A bit low-key compared to the other cool creations, but I’m proud of it.

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I really like the how the builds give a realistic vibe to it. I believe you’re going for San Francisco? I somewhat recognize buildings from Los Angeles, and San Francisco. Also, there is a prison at sea, which seems it takes inspiration from Alcatraz. Am I right?

I am not trying to recreate a city from real life exactly, but what is similar it may be, but something is not based entirely in San Francisco ,
But you are right about the prison, obviously in my style

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My first Visual Effects made in blender, check this tutorial if you want to make those yourself too


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It’s not really a fe2 map. I made it in my spare time last month. May come back and fix some of the colour combinations.

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2D Particle System…

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doom vibe bro excellent work!! keep up that great work

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Here are some early screenshots of a few road barriers which are part a new SciFi game I am working on called Tek City.

Statistics

Build time: Approximately 1 hour
Part count: 116
Height: 2.575 studs

Note: Part count is per barrier not all three barriers combined.

In-Game Screenshots


Note: I am still working on the lighting, hence the dark screenshots.

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local co-op anyone?

old “test” place where I created a conceptual “local multiplayer” mode where a new character spawns in for each gamepad that is connected/despawns when disconnected. main character is controlled using default device controls (touch/mouse+keyboard).

this was me connecting my PS4 controller to my PC, then disconnecting it–as you can hear

might revisit this at some point. could make an interesting game ig.

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ooh! you know, I was thinking of doing a game like that for Xbox!
but then I remembered that Xbox is not only the smallest market, but is really filtered in terms of what games people even see…

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I’ve been working on a obstacle course game for awhile, thought I’d show you guys bits of the interface I designed for it.

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It looks like using a threshold you could generate trees and rocks at certain points(you would have to have the frequency cranked up to the max)?

I think it’d be a cool feature to add to a game. You can always use gamepads on a PC or mobile too!

Probably best suited to some sort of platformer or party game. I don’t really know how you’d use it legitimately in Roblox otherwise, without it just being a gimmick.

Animal Crossing: New Horizons has a nice implementation of local multiplayer that’d be cool to emulate, even just as a concept. Still feels a bit like a gimmick when you’re the only one that plays the Switch in your house though.

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The style you’re going for kind of reminds me of Obby King…Keep up the great work!

I love it < 3
Keep up the good work

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Advance the flag of Dixie, hurrah! hurrah!

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Just some basic form of magic :clown_face:

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And now I made another game…
https://www.roblox.com/games/5945364266/Break-Things?refPageId=8af3e284-3d07-49c7-a847-fddac363f1a0

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