What are you working on currently? (2020)

I’ve just been having fun creating high-performance low processing physics in Roblox. Basically, just client-sided physics that are still mimicked on the server but look smoother than the default physics which can get bogged down by roblox’s server sided tasks. Below is my spring system I’m still optimizing. And below that is a time-based physics system, time can be moved forward, backward, stopped, or predicted (newton’s laws not that cool ;-;). I love me some physics games. Other than that just goofing off.

robloxapp-20201119-1422577.wmv (1.7 MB)

robloxapp-20201119-1423554.wmv (2.1 MB)
(sorry about bad frame rate in video, every thing runs at 144hz in-game)

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