Looks like a cool game. Nice builds @bamaman102
Progress on the complete rewrite and rework of my space game. Tons of work still left to be done, but making good progress!
Kinda small and stupid but I’ve been making a small MarketplaceService module to make dev products, gamepasses, and assets really easy to work with. I’d like to release this Module later on.
It unifies everything. Before, I usually had different workflows for gamepasses, assets, and dev products. It uses receipts (the receipt dictionary pretty much from ProcessReceipt)
It comes with checks that validates purchases (i.e for devproducts, the same purchase isn’t processed twice). I use ProfileService (which is a pretty epic DataStore module), so my GetPurchaseHistory and SavePurchase functions would usually stay the same.
This module also has support for unit testing, so that’s pretty epic.
Example Code:
-- on server ofc
local Marketplace = require(something.Marketplace)
function Marketplace.GetPurchaseHistory(player)
return {} -- do whatever with dataStores to get purchaseHistory table
end
function Marketplace.SavePurchase(receipt)
-- save receipt table (which is serializable) to data stores
return true
end
local coins100 = Marketplace.DeveloperProduct.new(12345)
coins100.Purchased:Connect(function(receipt)
local player = receipt:GetPlayer()
player.leaderstats.Coins.Value += 100
end)
wait(10)
for _, player in ipairs(game.Players:GetPlayers()) do
coins100:Prompt(player)
end
maybe add the bumps on the bottom of the walls with the lights?
So, yesterday I thought of why not make an obby, then I also thought, let’s experiment some lighting lol.
Then I made this (ignore the baseplate xD)
I also took pic with an attempt to revert back teh settings to default(dw, I didn’t save this lighting)
Conclusion: I like winter+night time lighting
Mesh deformation dinosaurs for my game, Dinosaur World Mobile.
Pictured: Tyrannosaurus rex
Pictured: Lythronax argestes
Pictured: Giraffatitan brancai
Hello there!
I’m currently working on a bot company that provides free member counter and very low priced Discord bots. A full list of what we do can be found here.
metro 1966 day cycle
finally adding the most requested feature to Edgeworks.
I have to adjust the cframe of it, but… yeah. back storage.
now people can stop DMing me at 4:00 AM asking me to add it
I have experience in blender with making renders but I never really tried making a render with a Roblox character in it. So, I decided to make one.
Effects like chromatic aberration were also done in blender with it’s built in compositing.
Good news, Deca City is almost halfway done! Here are some screenshots (with wet shaders once again).
The tropical glowing metropolis is still under heavy development and getting more detailed every day.
There’s also a loading screen.
(i might also hire scripters, animators etc. soon, so you could stay tuned if you want!)
About the reflection affect: Did you duplicate the entire place are rotate it? Also, how many parts total?
That looks very nice! Did you use unions or Blender?