What are you working on currently? (2020)

Hello there! :wave:

I’m currently working on a bot company that provides free member counter and very low priced Discord bots. A full list of what we do can be found here.

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:musical_note:

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some flowers I made with my terrible blender skills

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metro 1966 day cycle

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finally adding the most requested feature to Edgeworks.

I have to adjust the cframe of it, but… yeah. back storage.

now people can stop DMing me at 4:00 AM asking me to add it :rofl:

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I have experience in blender with making renders but I never really tried making a render with a Roblox character in it. So, I decided to make one.

Effects like chromatic aberration were also done in blender with it’s built in compositing.

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Good news, Deca City is almost halfway done! Here are some screenshots (with wet shaders once again).

The tropical glowing metropolis is still under heavy development and getting more detailed every day.
There’s also a loading screen.


(i might also hire scripters, animators etc. soon, so you could stay tuned if you want!)

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A cool architectural concept I’m trying out…


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About the reflection affect: Did you duplicate the entire place are rotate it? Also, how many parts total?

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That looks very nice! Did you use unions or Blender?

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Neither! Just some pretty precise building + some gapfill :wink:

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I’m reporting you for being too good at building! Teach me master. :sunglasses:

Its a joke xd

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It’s a Reshade shader, sorry for the confusion. There’s 19,622 parts in total.

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Wow you must have a really good computer to run that. :sweat_smile:

Can I have it pls? :wink:

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That’s really nice!

The reflections in the ground look amazing, is this done with just Reflectance in properties? Or is there something else behind that gorgeous built? :stuck_out_tongue:

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Made a functional santa sleigh for a competition, 2 player compatible, you can check it out here:

image

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A Low-Poly Apartment, I guess?

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Built a rendering engine on roblox from scratch!

It has:

  • diffuse lighting calculations
  • raytraced shadows
  • raytraced reflections (!)
  • fog

Here are some images rendered at (almost) realtime

Each pixel rendered is a GUI Frame which makes it very inefficient because it needs to change the color of tens of thousands of frames each time. Unfortunately there’s no better way to do this since roblox doesn’t allow us to directly draw pixels on the screen.

Here’s a gif of it running in realtime
(very low res needed to actually get some decent fps)

https://i.gyazo.com/2b15c5126fc48e59f1c2cdac355d2e1d.mp4

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Thats amazing. I wouldn’t have thought that possible without roblox supporting it.

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Almost finished for christmas btw future lighting is the best :night_with_stars: :christmas_tree:

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