That was not hard.
I just slap a Billboard UI onto the hit part and delete it after 2 seconds.
If I shoot it again and it finds a billboard gui, I’ll just add those damage numbers and boom. Stacking damage numbers.
Is this using 3d noise or 2d noise?
WIP M16, still blocking out the upper and lower receiver but the handguard and past that are finished high poly and ready for baking.
Glad you asked! It’s using multiple layers of 2D Noise with varying frequencies.
Here are a few screenshots of the current state of my world generator:
(Now generates randomly placed structures and multiple islands)
I am also using 3D Noise to generated other dimensions:
A Lava/Fire themed dimension:
A Underwater themed dimension:
That’s awesome! It sort of looks like a futuristic minigun from my view.
Created my own “Roundify” plugin for UI.
https://www.roblox.com/library/5041390251/Roundify-UI
Works really nicely, and only uses one image for all radius sizes (between 0.001px and 512px)
foot steps
also why does my sliding suddenly look like pf now
Honestly, I enjoy the pointless PVP shooting. Please don’t extend prison times or other stuff to prevent the adrenaline from flowing through our veins. #MoreJohnWickLessRoleplay
Another roundify clone is created, but the edges can never be smooth and clear. Everything sadly needs to look like a compressed mess, and it makes me sad.
Unfortunately, that’s to do with Roblox itself. I’ve done all I can in terms of pixelfixing the image. It’s impossible to create a plugin like this that looks crisp, as you’d need to be able to generate images on the fly, and that’s just not possible in Roblox.
The entire plugin UI was created using the plugin itself though, so that’s pretty good I guess.
pro tip.
if you’re gonna give the player ability to move hay bails, make the tool some Hay Hooks. even the small 2 strand bales start at about 40-50 pounds, you’re not moving that on the end of a pitchfork. Pitchfork is for moving loose hay.
(and yes, if you step on them by mistake, they will not hesitate to impale your foot… that was not a fun ER visit…)
sources: I live on a farm.
I spent the last two days or so working on a small markup language and a plugin for viewing code documentation:
I found myself constantly switching between scripts just to see what they contain, what the arguments of functions are, or what certain events emit. It was taking up way too much time. With this plugin, it is possible to quickly view the API and members of a script, and work on a different one at the same time.
The markup language itself was designed to be as quick to type as possible, as well as easily readable in the script editor. I didn’t need any fancy features.
My brother and i made a minigame where you need to push some fruits and vegetables into a bowl in a limited time, if an item touchs the bowl, the item gets teleported to the bowl:
Satisfied with the result, and i wanted to share it with you guys
Laughs in Lua by Sumneko in visual code