I’m working on a game called Crossroads with Guns. It’s Crossroads. With guns.
This is the map, I’m still working on it.
Here’s the hideout room, you can see Shedletsky on the corner lol:
the game map is the same thing with this game map
https://www.roblox.com/games/4169490976/Mortem-Metallum-Alpha?refPageId=442d14a9-e690-45f5-b1f6-c7a31541bf44
the game map that was surrounded with water so it better you can change the place and also the idea
Made a Dialog system for a game ill have more information on later.
Essentially made a meta-language to display dialog in the most robust way I could put together.
local TestChat = DialogData.new()
--.BEGIN "Greeting"
.Stage "Greeting"
.Header ("Billy")
.Page "Hello, I am Billy. What can I do for you fellow Robloxian?"
.ImagePage "ImageID" "text goes here"
.OnFinish
.DirectToOption "Greeting"
.End
.End
.Stage "Leaving"
.Header ("Billy")
.Page "Alright I'll see you later!"
.OnFinish
.ExitDialog
.End
.End
.Stage "NPCGlad"
.Header ("Billy")
.Page "Good, I'm glad to hear that!"
.OnFinish
.ExitDialog
.End
.End
.Options "Greeting"
.Header "You"
.If "Has Completed Quest"
.Option "I have the key!"
--
.TriggerEvent "GiveReward"
.DirectToStage "Leaving"
--
.End
.Elseif "Has halfway completed it"
.Else
.End
.End
.Options "Greeting2"
.Header "TEST"
.Option ""
.End
.End
.Options "Greeting2"
.Header "Test 2"
.Option "TestOp"
.TriggerEvent "DialogExit"
.ExitDialog
.End
.End
.Condition "Has Completed Quest" (function(player, npc) end)
.Event "DialogExit" (function(player, npc)
end)
.End
Just finishing a project I’ve been working on for the past year with the help of @SONICTHEHEDGEHOGXX, @SHADOWTHEHEDGEHOGXX, and @Billy_Dodo
Currently working on some components from react.js
For example, this one:
A skeleton UI.
To be honest im just starting to get into developing a game and cant wait to begin making games for the community
Currently working on a fictional Formula One Circuit.
I’ve also made a Formula One car, but I haven’t finished scripting it.
I really love the map detail, like the overgrown road and the dead trees and the city in the background. Also the shooting is very realistic same with the GUI’s. Great job, could give us a link to the game or is it available yet?
I’ve been working on a fighting game that is inspired by Blazblue and such. It’s likely to release very early next year and possible a demo in a few months. This is what there is so far, almost everything is done.
Amazing! The only thing I want to say is if you’re going for an anime theme maybe add cartoony but realistic buildings.
This was the inspiration for my game lol. But I’m going to make some changes to the map, if I can. The two maps look similar but I can make I’ll see what I can to add my own flair to it.
Not anymore! ;))
We’re creating an unimaginable simulator together! The game has significantly grown with our heads together on this project, may even call us the best duo on roblox.
That’s all the sneak peak y’all get, get ready for more!
I like Blazblue.
but im actually a street fighter, soulcalibur, virtua fighter and tekken fan
Source engine but its roblox 0.o
Finished high poly M16 complete with Triangle handguard and standard carry handle sight.
The Check_Normal Matcap might not be the most practical, but it sure is pretty.
I have yet to add some more important details and fix some discontinuities but other than that, I consider this a finished igh poly model. I’m gearing up for baking now. I’ll keep yall’s posted.
Edit 1: Going to soften edges for less aliasing.
Circle selection plugin.
(Cursor isn’t centered for some reason)