I have finally reached the bottom, and man did I see some amazing stuff.
Working on creature designs for a new Sonar Studios game, the next step will be to learn how to 3d model them in Blender for practice. I want to try for UGC while I have free time, so practicing on stuff like this is helpful.
Reminds me a lot of The Conquerors
Used to play that game a lot back in the old days
I have been working on my VR framework, Anaglyph. I made custom tracking that uses a CFrame(for calculating the X and Z axes) and just got the floor tracking(Y axis) working.
There is some bugs, like there is random flying(maybe from a error with my logic, maybe from me not turning off the teleport laser), but its working good. The separate XZ and Y tracking makes it so doing stuff like climbing should be easier. You just change 1 variable, and you can now go up or down.
Top-down shooter game! It’s a small project I work on when I’m bored.
(There is no guns or any gameplay yet since its WIP)
I’m working on some realistic game/story
I’ll show some pictures later
I was working on the low poly shop and I wanna show you guys and is it good in your opinion. if you do… can you send me a reply and if you want me to add something, you can reply to me.
anyways here is the photo of it:
and if you enjoy the picture don’t forget to like just to let you know
anyway, I think that all for now and I will see you next time…
Seeya!
I’ve made a rotating minimap.
I made this some time ago, but i thought i would share it.
I’m back at it with more Game of Thrones development…
Backpack and housing system ~
yes i like the new design of the m16
Working on a story game
Having a little issuea but I will try to get rid of these issues
I’ll put the links later I’m currently working on it
(Sry I am doing working on my game so I had to use my phone)
I’ll put more pictures later on
Wow, really awesome stuff here. Wish I could like it all
Haven’t been doing anything compared to this cool stuff, but I’ve been trying to recreate a little puzzle game here on Roblox with unique object movement mechanics:
sparmks