What are you working on currently? (2020)

Started working on my FPS framework a of couple hours ago. Not much yet, but it’s coming on pretty nice, I think.

This is for my zero-gravity FPS, Reflex!

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I’m making a HUGE Halo game in roblox, and I just revamped the Main Menu background, also it’s a Dynamic Camera so where-ever you move your mouse, the camera kinda looks towards (slightly).

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I am working on a Non-Euclidean world, aka ultimate illusion, here’s an example i made

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That looks a lot like an Arsenal FPS, really good work.
Also, happy DevForum Cake Day.

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Not really a huge accomplishment BUT I figured out how to take pictures of Roblox particles I made to use in-game… :sparkles:

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I and my friend @Allein277 is making a Youtube Simulator.
Here is a Laptop I made in Blender. In this picture, it is not done.
image

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What does the neural network do?

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I made this a night or two ago. Not gonna implement this in my game bc I don’t wanna get sidetracked again. Maybe another time. Coulda lowered the FOV too now that I’m rewatching this.

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:open_mouth: i love it, its really smooth and accurate

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wait…what…ok how just how lol that reminds me of one of the illusion games

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Originally I was going to use tweening to rotate and scale the phone, but then I remembered about the ClipsDescendants property only working at 0 Rotation.

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Why is this so addicting…

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been working on some gun models to try and get better
Image from Gyazo
Image from Gyazo
Image from Gyazo
Image from Gyazo
Image from Gyazo
Image from Gyazo

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Making multiple things, I made this awesome UI for my game!
https://i.gyazo.com/07b06086183da193a129a27dd178c2ab.mp4
I also made this awesome marble type game:
https://i.gyazo.com/7fb87d6802b9481f572d14ba19f8f349.mp4
I made this showcase too


But nothing much for the most part!

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Few of my Far Cry 5 based UIs for a recent project I was offered to work for.




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first gun model weeeeee

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So beautiful and realistic :0
The high detail, color choice, and subtle glow is :ok_hand:

Please make more amazing stuff like this- :smiley:

:snowflake:

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I made some interesting particle effects using math. Also uses raycasting to detect obstacles. On my desktop, I can run up to ~1500 particles before there is noticeable lag :upside_down_face:


giphy1

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I know this isn’t worth mentioning, but I’ve actually been working on some commando’s. One of my favourite’s is this commando I’ve made, Chrome Commando. Chrome Commando
Possible if anybody could give me some thoughts. All will be greatly appreciated.

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