What are you working on currently? (2020)

Gerstner Waves + Luau + a lot of pratice and math, and this is the result. I will try to do the same waves! (P.S.: A wave has no copyright, or :joy:? )

Welcome to Little Blue Train Station. I hope you liked it :slightly_smiling_face:

some things are not mine, i just did the station :relaxed:

22 Likes

Quick update on the lighthouse



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Working on an opening cutscene for a bullet hell + dungeon crawler game I’m working on, titled “DEVILHEART”!

The file’s too big to upload, so here’s a YouTube video:

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I got sidetracked while working on my game because I wanted to add a non euclidean secret room.

Twitter: @Phantomazing

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Good stuff, this secret room. Not sure I would call this non-Euclidean as the video looks consistently Euclidean to me.

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A disaster survival game.
https://www.roblox.com/games/5186365872/Disaster-Survival-ALPHA

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A game made in less than 24 hours on my alt account which can’t get DevForum access cos I set a fake dob:

Dump the Trump

It just makes me laugh whenever I play it. But it is sort of awful.

1 Like

UPCOMING GAME
I tried to optimize everything as much as possible but still get something that would look nice.



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hello I am a French developer, currently I am working on a 3 rd in the MeepCity or Adopt Me style … I devellope the games all alone !


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Added attachments and grenades to my gun system :slight_smile:

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Reworked my clouds system :cloud:

Now has realistic light influence and also renders & generates procedural patterns over a 20000 stud radius

Makes for some stunning pictures :wink:

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1000x improvement over the last post lol

  • Using square beams instead of triangular beams (uses half the amount of beams now)
  • Infinite procedural ocean
  • Nice colors
  • Buoyancy physics for floating objects and characters

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Spent this year’s RDC working solo on a horror puzzle platformer

The game currently is really barebones, not all features are shown in it since I didn’t have enough time to implement it. Who knows though, maybe I’ll continue working on it after RDC.

I couldn’t finish everything I had in mind.

Primarily a second enemy type (mainly missing attack animations and bugfixes)

Next to that, just some secondary gameplay features like sacrificing creatures found in dungeons and painting stuff.

Eh…yeah it didn’t sound like that much work when I first thought of it.

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Working on trail shop, and finished making the most expensive trail:
robloxapp-20200720-1456117.wmv (2.8 MB)

Decided to get back into developing my game, used the new lighting systems and I finished animating the submenu! Now to make it work!

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Some random convenience store! I want to make the rest of the city block but I have been overcome by laziness :pensive:

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Releasing soon. Screenshot taken with VR:

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Finished up an AA turret attachment for this tank for the game I model for.

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