Messing around with tweens along with a bit of a camera sway. Ended up creating a random menu with no purpose whatsoever. I really like how it turned out though. Ignore the hideous building and lighting.
Currently trying to get this beach chair right. (for Palm Lake Water Park)
Finished most of the outside stuff. I’m debating whether to leave it low poly or not, since the player won’t be able to see, let alone go outside. (though i might change that, )
This is how it looks from inside as of now:
should i make my own thread for this? i feel like i’ve posted enough images to warrant that but i don’t want to do it unless someone really wants me to
Just published my first showcase in a pretty long time; built it for the builder challenge. Lemme know what you think!
We weren’t allowed to use or reference anything outside of Roblox, and I wasn’t sure about the rules when it came to music, so I decided not to risk it and didn’t add any.
If you want to check out my showcase, I recommend this song:
Summary
Here are some of my 3D models I have made over the past few months.
First one was pretty simple and was one of my first meshes i modelled and then I started with the traffic light which was a bit more advanced and then my office light which was one of my best meshes I have made along with some others which aren’t here in this showcase, they both display a render and the import.
I hope you enjoy!
Im working on growing my group: The Roblox History Club
We make history-based learning games!
well im still learning code and other thing but ill say ill have a new project made this year or in 2021 it all depends.
you’re making a sonic the hedgehog game.
viewportframe is really cool
My game uses a hidden Super Mario 64-ish painting to enter a secret room. My friend wanted to know how I did it, so I isolated it and gave him an explanation. I might look into making a public breakdown on this.
Ascent. Hope you enjoy it.
That’s a really neat effect. After watching that about 10 times, I’m guessing you have a curved mesh with a decal, and you tween it’s size.
SpecialMesh with custom curved mesh, image of choice on the texture, made into a plane. There are a couple other things going on; I have to pull some trickery to make the mesh not look ugly when the elastic tween overshoots the target scale. I’ll go more in depth when I make that post.
Give some more support unless it’s gonna fall lol
Is that supposed to have two barrels?