I’ve been working on a 2D framework for Roblox for a while now, and am pretty happy with how it’s coming along.
The main feature being 2D skeletal animation using Spine. I’m able to create any rig in Spine and bring it straight in to Roblox. This can then be used with frames in a screen gui like in the video below, or you can control parts with it instead. For instance, make the parts transparent with surface gui’s for a 2.5D game.
I’m also using the Hardon Collider library for 2d collisions against arbitrary shapes (rectangles, circles, convex/concave polygons). Using different collision graphs and some sprite switching i’m able to instantly transition to dungeons/caves/inside houses etc.
Mobs and world objects are only processed and displayed if they’re about to enter the screen for performance.
The example video below is using character assets from Hippo on the Unity asset store, as well as some quick and dirty trees I threw together for testing.
I’ve been working on this by myself and it’s been taking a long time so i’m going to put it aside for now and come back to it after I release a smaller non 2D game.
I’m currently working on developing my upcoming restaurant & grill group. We’re currently working on gaining members and beginning to script our interactive machines & features.
I’m working on a Sci-Fi character-based FPS Game called Steelstrike(not the best name I know), with any luck I’ll be able to release it in November, might end up being later though
I wanted to test 700 players servers for a while, but I didn’t want to just delete all the characters and make an empty baseplate where everyone spams chat and somehow manages to crash the game and set roblox servers on fire.
So I remembered I’ve made a fighting bot script a while ago and decided to make a place to distract players while they wait for other people to join to fill the server by making bots that kill each other on a baseplate filled with glass walls.
The game also has a 10 second cooldown between messages to prevent mass spamming, so it should work.
Harriers. Not quite finished but all I really need to do is to be able to call them in, starting with an airstrike before settling the last one to start targetting enemies.