What are you working on currently? (2020)

Nice music like always!
Why did you name the song “12”? What if you change it to “21” for the memes? :stuck_out_tongue:


It sounds pretty futuristic. I really like the part at 3:09. I’m not sure what instrument that is though.

I have another question: Do you play any interments?

I can’t wait to hear the songs you’ll make for clients soon. :smiley:

I made this really simple tank for a 500 :robux_light: commission but the buyer ghosted me.

I guess I will add more details and put this on my portfolio

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You can follow the project on Twitter @TotaIWarfare

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I actually made a tank really similar for fun!
I didn’t post it because I just never had the need.
Wedges, blocks, spheres, no blending.

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It took some time but its totally worth it

I added regions and connected up rooms in my cave algorithm. I rewrote the mesh part so we dont use cogh cogh elseif statements… :blush:

And sped up the generation process a lot.

Here is the game

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Nice work! And thanks for the suggestion!

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I’ve been trying to make traditional Roblox logos, and I’ve been messing around with different techniques. This is just a random, generic simulator logo that I made for practice since I don’t have any games to make a logo for.

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The title was because of two things:

  1. An analog clock’s hours, one revolution.
  2. 112 BPM

Interments are unfamiliar to me, but not unheard of.

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Okay the faces looks like a good meme to me ngl

But good effort

Looks great! The only feedback I have to give is the blue and rainbow mixed together with both words doesn’t really make much sense, but otherwise it looks great!

A new song. I’m not 100% sure about its name, but the world concept for it is a jungle/ruins that take place back in time to the 2006-2008 era of Roblox.

image

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Yeah, I didn’t really know what to do with the colors. Thanks for the kind words though!

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I am working on this giant building thing, I have absolutely no idea what to add on to it.

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this is amazing!! how long did it take to make this?

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a few hours, but soon got too lazy and didn’t want to finish the inside.

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Started modeling on blender a week ago been practicing, this is the shell of my Audi R8:

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Experimental NPCs.

Uses custom collisions (if other enemies are in a certain radius, move away), flowfield pathfinding (mostly to reduce lag in mass groups of units) and client-server interaction that seamlessly moves NPCs across the map.

My next focus is optimization, wall hitboxes and better collisions.

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Make some low poly and other assets for my portfolio (my first time making low poly so yeah)






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Whatever motivates you to dev is what I like to have behind my projects. To each there own :slight_smile: thanks for the feedback.

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Derpy_Milo’s Current Project

Hello, I would first like to introduce myself. This is my first post here, if you could support me I would be so happy.

This is my small clinical trauma center. (Full clinic to come,) thank you for viewing this!

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