Steering behaviors and collision detection for my NPC dudes.
Remember that custom collider stuff I was showing earlier? I finally finished implementing it! Cars now use less collision parts + they now know where on the car they hit, meaning I can spark particles on the exact impact location of a collision. Here’s a little demo that visualizes with pink dots where the collider was used to spawn particles.
Just did my first podcast episode with @uhTeddy! I think it came out really well. You can check it out below.
I’m working on a V.2 to my game Fort Alexandria. A border/checkpoint mixed with a raid able training base.
No pictures as of now, will update soon.
https://gyazo.com/80590428215fbdea1bcd531391041b44
tracers and night and stuff (already implemented but want opinions)
A nice Moneytruck made by my 3D-Artist and driving on the car chassis made for my game
https://i.gyazo.com/0a63eb8141cb82d39ab086fb8af6a8f6.mp4
Just finished Gilded Isles for public play! GRILLA TESTING - Roblox (it’s worth clicking just to watch the trailer haha)
Really happy with how it came out, thanks to @Rudimentality’s amazing open source project!
Hello I’m a new DevForum member! I worked on these buildings yesterday. It didn’t take me a long time to make them.
When testing in VR Roblox studio, the headset will be a freezeframe of the last thing you saw until you play solo again…
Anyway, I’ve got a shotgun now!
https://i.gyazo.com/dccafa5f7064f427fcd6c3509cf4aaac.mp4
and a proper zombie model, as opposed to big red rectangles
New Neon District look great !
Trying my hand at CSG-
Hardest part to do is definitely the collisions, but it’s getting there. Hopefully it will be ready for some interior design very soon