absolutely no clue what i’m gonna use these for
i’m not even good at making outdoor scenes
Working on changes to bizbot19, defaultio and I’s free behavior tree plugin.
Summary of changes:
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Live debugger for any running behavior trees(per actor) where you can see the path your tree is traveling in real time
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Decoupled trees from instances to clean things up and have less overhead
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Comment Nodes
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Blackboards(optional shared or entity) with Blackboard condition/query nodes inspired by Unreal Engine 4’s system
WIP of an Irish, fantasy map as part of a development team. There are tors, arches, cliffs and rivers… all the best landforms.
So, I’m all into @SimplyALemon’s TV heads. My favorites are the Dreamy Blue TV and the Halloween Pumpkin TV.
Unfortunately, there isn’t a Christmas TV yet.
So for fun, I decided to use the Halloween Pumpkin TV mesh (all credit for the mesh goes to Simply), create a Christmas TV, and use it on a Christmas GFX.
I think it came out pretty good. Of course, I’m not going to steal this from SimplyALemon because it’s their original mesh. Even if I could, I’m not apart of the UGC program.
Just something I created!
I finished an animation (short cinematic) for a UGC concept not too long ago. I personally think I did alright, but more importantly I learned a bit about video production from this!
forgot to post this here yesterday, but my game has just gone into private testing : )
yesterday was day 1 and today was day 2
here are some screenshots
stay tuned for our release later this year
Congrats on the alpha testing! Does your game have a Discord community I could join?
yes we do
discordgg/projecthood
^ add a dot in between discord and gg
Made procedurally generated cities.
It’s an algorithm that generates road layouts, buildings of varying sizes and vegetation.
It’s pretty fun to work on and looks nice so I decided to share.
You can choose the size of the city, the seed used for the generation as well as how how you want the buildings to be
I’m gonna try to add more variety to the buildings as well as a traffic simulation with cars driving along the roads.
meme warning
for real tho, Best thing I had figured out for making generated cities was by creating a bunch of “city block” templates that always interconnect with each other.
it worked really good for stuff like, a scene to fly over
but the scene really falls apart when you get onto the street level
Tweens are awesome! New inventory UI:
I’m working on galaxy generation (you can see the star clusters), I need to make planets and moons to orbit around these stars now.
(this galaxy is very small and not the final product as I needed to scale it down to take this screenshot)
Spore space stage gameplay when
brb adding the grox
Eotech EXPS-3
its missing some rail components but im too lazy to finish it