What are you working on currently? (2020)

We Wish You a Merry Christmas Remix! Getting into the holiday spirit!

This one is a bit easier on the ears:

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Did you make that all in studio?

Wait wha~ you generated all that what plug-in is it?

Torii build! :smiley:
Speedbuild: ROBLOX | TORII SPEED BUILD - YouTube
twitter: https://twitter.com/Kaiits1

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Played around with future lighting

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Oh hey logimite! Yeah, I did. But this is an insanely old project so this isn’t my best work :slight_smile:

I have designed a part of my prison, like the watchtowers, and more


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Wow! Looks amazing. How could you do that in studio?


AEK 971 on PBR

AEK 971 on roblox materials

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Managed to significantly improve the visuals for my procedural cave generation code.
This is all generated by code, nothing has been manually placed.

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Light Tactical Vehicle with LMG option. I should really at least vertex paint those seats.

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Are you using mesh deformation for this?
Thats a suprisingly clever use for it!

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That’s exactly what’s going on there :wink:

Still working out the best way to accomplish it in terms of updating vertices(bones) to make sure I can wrap around objects and make sure that it’s always on top. Just some maths I guess :sweat_smile:

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That looks very nice! Is it all made out of parts? Or did you use a 3D modeling software? Also, what’s vertex painting? :sweat_smile:

That door really looks like a Lego door.

Creating trains, this is my first one, inspired by the Roger E. Broggie train made for Disney.

If you want me to add any more details hit me a reply, I’m not to fussed about colours or materials at this time.


In the background are the plans I used to elp me and in the foreground you can see the track size for the train.

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Hold up. You mad THAT in roblox studio!? I don’t believe it! Really good job :upside_down_face:

No I’m pretty sure it was made in an external program. Roblox Studio is not well suited for complex 3D modeling

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Nope,Its made in ROBLOX studio .It is not made up of “Complex models” ,They’re just blocks and other things which look beautiful.

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I’m working on my first game and (after a bit of research!) just finished up my A* pathing implementation. I’m really happy with how it turned out :smiley:

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It’s modelled on Cinema 4D and imported into studio

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