I know that I’ve already commented on this build on a tweet but this is seriously next-level insane. So much went into the environment- custom art, many textures, and great composition. Seriously, how do you build stuff this insane? It’s just so well-done. Bravo.
Just as a question, where do you get your on-the-ground trash piles? And do you make the signs and such yourself, is it free online, or do you outsource it? Nonetheless, cyberpunk is one of my favorite genres of all time and I look forward to seeing your future creations. This is a role-model I strive for!
Thank you so much, I’m glad you like my builds, regarding your question the trash piles I get, you can find them by searching up “trash” or “rubbish” in meshes section of the toolbox, the signs come from sources I found online as well as from @Tohb 's neon signs set, you can find them searching up cyberpunk in the toolbox, some of them like the one with the robot head are custom made in photoshop, Hope this helps.
How are you able to simulate the crosshair offset with the camera… while duel rendering? Is it even duel rendering, or is it a surfaceGui with the scope image on it, then the part is offered off the camera?
How do you make it so the image does not go beyond the scope? So many questions…
If I were you, I would reduce the extrusion of the ENTER and EXIT signs. I would also add some more definition (i.e. cracks, crevices, etc.) into the walls.
Learning ZBrush 2020 right now for the first time. Because Roblox is implementing skinned meshes and normal maps into Roblox Studio, it is finally worth the effort to make high-detail characters. Just made my first sculpt with the help of a Flipped Normals tutorial (Go check them out if you want to learn Blender or ZBrush). In the tutorial we make a cave troll from Lord Of The Rings. Here’s what i made:
Extraordinary. You just love to see these types of builds, as all of them are the same in 1 way, that being amazing. Absolutely beautiful, amazing work!
Benny is looking very happy today. What has made him so happy, you ask? Well, he found no trespassers in his tunnels.
But seriously, that is pretty amazing. Same for your ice monsters!
I’ve been working on revamping my existing game which has been dying out recently. I have a brand new vehicle select menu and also been using the new ProximityPrompt to my advantage. Any kind of feedback is appreciated from the UI to the buildings. I still have a long way to go.