I’ve just created my first character armory.
R15 & R6
(Created by me.)
I’ve just created my first character armory.
R15 & R6
Working also on a post apocalyptic game about cooking rats, which my friend tried on his MacBook Air, which shut down instantly.
Since my last post about the desktop, a lot of things have changed and updated.
A huge example would be the fact that the terminal’s input can be used to create a new UI entirely just by typing some words.
I’m creating a game called Checkpoint The whole point of the game is. Completing obstacles and reaching the checkpoints and it will get hardier every checkpoint you pass. There will be 20 checkpoints for now. I finished the first checkpoint.
For those of us that don’t have a 3D vector space in our head…
P.S. The dot product actually displays the projection of the first vector onto the second. Otherwise it would just be a number.
I got the last major, planned function of my plugin working. I can now mass produce my cogs, for research!
The point where you start testing every variable change, every line change, one at a time.
good lord that is a lot of guis
I am currently working on Cloth Designs.
Dang, those textures are neat how did you make them?
sidenote: gamemode
Holy cow, that looks really cool, though, I feel like the second and the third picture’s contrast a bit high, try lowering it.
A bit late to reply, but, good job on the skeuomorphic interface! I haven’t been looking at skeuomorphic interfaces for a while now. Though, what so great is you made that all in Roblox.
But, you can try adding some texture pattern to the UI, especially the red and white part, you should add some texture to make it much skeuomorphic.