Tons of free time to finally work on my FPS game again Added tactical sprint.
Hey Devs, Just wanted some feedback on my sword simulator adventure map! The theme is a floating island style build, low-poly medieval theme! Any feedback on what to add or what not to add is appreciated! Thanks!
-Plethoa
GAME LINK
Pictures
I know it’s not much and they’re not perfect, but I learned how to use the animation editor after not using it ever really.
Working on a big update for my game Ghirardelli Factory Tycoon! Adding stuff like:
- Quests
- Achievements
- Leveing
- Rebirthing
- Gamepasses/Dev Products
- And much more!
I made PID springs, then ended up spending a few hours making a chassis script to test them, and fell down a rabbit hole of tiny numbers tweaks as I tried to add more to the script to balance out the values.
Ended up with a fairly nice arcade chassis feel
I’ll need to rewrite it at some point.
You should give the camera a little bit more height, it is so hard to see the road ahead
Looks really nice! I’d recommend adding some flowers, huts/little houses to make it seem more alive I guess.
Working on GFX in hopes of building up a portfolio of some sorts to possibly help other people out in the future!
Recreating the ‘Create a character’ UI for Herickman’s Hotel, removed the 3D background and started using a viewport frame to render the character in a blue contrast 2D background, also made the UI smaller so in the future I can readapt the game for mobile more easily.
Today I just messed around and made random stuff, including robloxian size hamster balls, and directional conveyors (e.g ramps and loops etc), but what I found most fun was making a perlin noise forest generator, that can be modified during run time via settings folder
Hey there, I am working on a game called Lava Race and would like to get some feedback on my first Roblox Devlog for it. Here is the video:
There is a higher chance for you to recieve feedback in the Building Support category, just want to give some friendly advice.
For a city game im working on, I decided to make a revamped version of the old roblox spray paint gear.
https://gyazo.com/3ae74c62177600d948fc5ffc72565a3a
It also correctly handles incorrect ids and placement
Also working on AI stuff : )
This is my implementation of Boid path following, agents have very limited perception of the world around them and “make decisions” based on that information.
What the server looks like
Slap on some r15 models and animations and you got yourself a humanoid less client hoard.