This is my implementation of Boid path following, agents have very limited perception of the world around them and “make decisions” based on that information.
What the server looks like
Slap on some r15 models and animations and you got yourself a humanoid less client hoard.
Started work again on my Dialoguer plugin. The goal is to maintain compatibility with dialogue created using the Roblox Dialogue Editor. Up next is allowing users to select multiple nodes, and some minor design changes to nodes.
Made this kinda of cool thing using viewport frames (on screen) and triangulation, that allows any number and any shape of hole to be cut and is an improvement over my previous post. it Creates some cool effects, i guess?
it can be any color, i just put it on black and never changed it while recording
Hey Developers, I was deciding too make a 3D model of a sword/dagger. I have only been doing blender for 4 days. I want too know all of your guys opinion. Of Course, Improvements or The model overall.
Hey Dude, Sorry. The lines are from the UV Texturing. Also, this just takes practice. I suggest you watch tutorials on how you make 3D models like this one.
The blade’s design, in my perspective is really ancient-looking which I really appreciate and adore.
Though, to make dagger more realistic it’s better to give the blade a little more improvement in it’s texture.
Overall, you did a very great job in designing it.
The dagger looks extraordinarily good for a person that has been modeling for 4 days, but the dagger has its pros and cons, the pros being it looks like an ancient weapon, as @megapaul0917 stated, and that it also looks very good for a new modeler with 4 days of experience.
the cons being that the topology gets, or appears to get very messy at the bottom of the handle, unless that’s because of your camera angle.
Overall i like this dagger, keep up the good work!