I’m working on a cool lava obby 🔥DEATH MOUNTAIN🔥GAUNTLET OBBY (40 Stages) - Roblox
I’ve been all over the place with ideas lately. But the one i’m most excited about is my game called CubeBot
It’s a game where you’re a robot in a world 100% made of cubes, and you go around helping townspeople out, receiving quests and completeing tasks. I haven’t fully planned it out yet, but I’m very passionate about this game.
Been working on a game known as Farm and Explore lately, it’s similar to games like Stardew Valley and Pokemon Mystery Dungeon. So far I’m finishing up on the town itself as well as creating a open world space for it, and I’m working on creating more features for the game itself and implementing the procedurally generated dungeons that I made. You can find it here if you want to check it out.
I’m working on making a meeting spot for an unofficial Chess Club. Once that’s finished i’ll be making a personal assistant for myself to use in all my games and then I’ll make on a game for the 2021 Egg hunt!
Literally music. And music. And music.
…but when will #3 be made?
Always wanted to make a game of my own and I managed to save my dev money to finally have the funds to hire people and work on my dream game.
https://gyazo.com/b7065c5f60d80a2208b9defaa282f769
https://gyazo.com/202a13f405bcaf62e13cefc6dd899a45
https://gyazo.com/50c06ba6b0a80c31f0c4976e40b962a0
Quarantine just gave me and devs that im hiring/potentially trying to hire more time online to work on the project
Learning to improve on making game icons as a builder
(yes, they are easy to make but I’m still very proud of what I’ve done)
Updated #2.
I lost all motivation but I am still trying to make AT LEaSt something good…
I saw that. I think I will be the judge of that LOL.
I finished remaking my advanced shop, it took days, because I’m bad at scripting… But I did it! I might make a tutorial here about this
Recently did a thumbnail for an upcoming game - and some game icons and coins!
I am for hire if anyone is interested, I do not do GFX and all vectors are original!
Looks amazing! Keep it up the great work!
I finished up a UI intro for a commission! I’m liking how it turned out.
Proud of myself because I made the double jump with a server-client synced landing effect, made all the UI, animated it, and made all of the character animations. It might not look like much but there’s about 2k lines of backend code ready to be utilized on top of this work!
I’ve completely remade how pathfinding works for my game, by changing up how the nodes actually do nearest calculations, and how they react to the environment. My previous system was buggy when placing down new buildings, because of how the system worked. The new version hopefully fixes all of these problems.
Node generation + nearest calculation takes under 10 seconds. This is actually pretty good, which is considering that the map is usually 500 by 500, and there needs to be extra nodes for when buildings are placed. It is also dynamic to changing environments, so placing something like a building will mark certain nodes as unwalkable, and certain unneeded nodes will be used.
(The pathfinder will only take pink nodes into consideration)
Recently i started working on a Prop Hunt type of game project with really unique gameplay and all…
Here is a small demo of the prop transformation mechanic that is going to be implemented in game
Highlights of the system
• Green spot on map indicates where you currently look at, also useful to see if you are looking the prop you want to become (Very useful for mobile and console users)
• The speed of humanoid is calculated based on Prop’s size (Smaller = Faster, BIgger = Smaller)
• Same for health (Smaller = weaker, Bigger = Stronger)
• Smaller means fitting at very narrow and small areas as well
• You may rotate 90 degrees your prop any time you want (Easier navigation on map)
• You may lock your current orientation
• To install a new prop: I just put that model (prop) inside a folder called Props and that is all, you may become that model next
I would love to hear some feedback about it so far