This is so adorable!! I absolutely love the sound effects, they fit well with the game’s style. I especially liked the little tune that plays when you get a special item. (In this case, a duck.)
I thought the Game Over screen was pretty neat too, the game reminds me of Super Mario 64 and Robot 64. (Which was inspired by Super Mario 64. )
I can’t wait for more progress updates! I am looking forward to the game’s completion.
Figma is a free to use online service for vector graphics. Figma lets you collaborate and make vector graphics as a team, and can also import Sketch files (for mac users). Take a look at it!
I started messing around with destructable buildings for my shooter game. I was just destroying stuff and then i got this video https://gyazo.com/12a410a8eb50d74ce505238fcf06031d
im so exited to finish this game.
(Sorry for using gyazo by the way)
I do have a couple ideas up my sleeve to keep this from being another unremarkable obby with nothing new to offer.
If you haven’t picked it up yet, it is endless. I’m working on making something like, “Photoshop filters”, that’ll make the platforming sections have much more variance when they’re generated. And of course make more obstacles that aren’t platforming or lava jumps.
I calculate minimum 50 types of procedural obbies (Currently you have 2 if i am not wrong) would make this game a really good one.
Additionally, each 10 generated obbies would be all different types of and never the same type form one of another
Your goal is much much more amazing than you can imagine here!
That some really good hard surface modeling! Any recommended addons (Blender yes)? I feel an underlying function to everything I’m looking at, even though I know little about the M19.
Yeah, it’s blender. As for addons, I use booltool (Blender default, you can enable it) a lot, but it’s sort of just a way to make the whole boolean workflow faster. If you are in the market for addons though, Boxcutter is definitely a worthy investment. Also UVPackMaster is great!