custom explosions with part decomposition and physics
I am very excited I got this running so little lag
It’s times like this i wish we still had glue
that would look so much cooler if it could break down as it fell
It used to act like that earlier when my code was worse . I’ve been considering how I could implement behavior like that manually though.
This is really nice, is it a showcase?
Working on a realistic first person shooter. The block and the sounds are place holders
Placement system ye
been working on my physical presence character a bunch
(you may have seen this on my twitter)
improvements to the interaction and prop grabbing
and i got multiplayer working
most of the meshes are either from old projects, or out of the catalog. I’ll be replacing them as i go.
I wish we still had the automated physics impact sounds
I wrote this stupid little thing just bcuz
function new(...)
local info = ...
local obj = Instance.new(info[1])
for i,v in pairs(info) do
if type(i)=='string' then
obj[i] = v
end
end
if info[2] then
obj.Parent = info[2]
end
return obj
end
new {
'Part',
workspace,
Anchored = true,
Size = Vector3.new(4,4,4),
BrickColor = BrickColor.Blue()
}
Coding a plugin for UI
This plugin might be better than those UI scale convert plugin, as this plugin ask user to select a screengui to get the property
AbsoluteSize first, so if the UI is stored inside of a folder, in a GUI, it won’t error
Another map (Just started)
Update on Scarif:
w o a h
At least 30 characters.
Not bad.
You have potential! Keep it up!
This idea is great! I might have to use it when I make my game, is it going to be paid or free?
Woah, makes me think of something made in Unity.
(Not in a bad way - it looks great!)